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Going through old issues of the Wrestling Observer Newsletter and posting highlights in my own words. For anyone interested, I highly recommend signing up for the actual site at f4wonline and checking out the full archives. PREVIOUSLY:
The Rock did an interview with a Dallas radio station last week and seemed to accidentally reveal that WWE is planning a Rock vs. Goldberg match for Wrestlemania. As mentioned last week, WWE has gotten aggressive in its pursuit of Goldberg and negotiations are closer than ever between the two sides. That being said, Dave thinks it's a horrible idea. Wrestlemania is already guaranteed to probably do a good 750,000 buys or more just because it's Wrestlemania. Adding Goldberg/Rock to the card might boost the buys up a little but not probably significantly. People are going to buy Wrestlemania whether that match is on there or not. But putting that match on one of the secondary PPVs that only draw the hardcore fans would likely be enough to pull in a lot of those fringe fans too and could probably double the usual buyrate of, say, a Backlash or something. The revenue from that alone would probably pay for Goldberg's entire contract in one night. Dave also notes that Goldberg still has 3 matches left on his Japan deal with PRIDE and AJPW. If it happens, Goldberg will likely only have a short-term contract with WWE. Dave seems to think Goldberg is only going to be working 2-3 matches matches (ends up being quite a bit more than that, a full 1 year contract). Dave thinks the best idea long-term is for Rock to face Austin at Wrestlemania, with Rock winning. And then do the Rock/Goldberg match the following month and get 2 huge buyrates in a row. Then that should lead to Goldberg putting over either Austin or Lesnar at, say, Summerslam. Dave says it needs to be Lesnar for the long-term best interest of the company, but Goldberg/Austin is a huge dream match in its own right, so either one would work (this is pretty much how it played out. Goldberg debuts the night after Wrestlemania, beats Rock on PPV the next month, and ended his run by feuding with Lesnar. And of course, he was scheduled to lose that, but then Brock decided to quit too and fucked everything up and Vince got pissed and jobbed out Brock instead. Also, Triple H decided he had to beat Goldberg a couple of times along the way. It's a shame I won't be doing 2003 anytime soon. Re-living the slow motion Goldberg car crash is probably a fun read).
Bob Sapp broke the longest-standing taboo in wrestling when he was given the MVP award for Japanese wrestling at the annual banquet held by the Japanese media. Not only is Bob Sapp the first rookie to win the award, he's also the first foreign wrestler to ever win it in the 29-year history. This is also the second year in a row that someone who's career is primarily MMA won the award, showing how much shoot-style has penetrated what "pro wrestling" is in Japan. There has always been an unspoken rule/taboo that a foreign wrestler can't win the MVP award. Even in years when Stan Hansen, Bruiser Brody, and Vader were dominating the business, the MVP awards were always given to a Japanese wrestler instead (this is still true today. A couple years ago, there was a bit of a controversy when Kenny Omega was passed over for it after becoming a mega star there). But this year, the choice was undeniable. Sapp is the biggest drawing star in the global wrestling/MMA business and it's not even really close. Between MMA and pro wrestling, he's only had 9 matches. And in that brief time, he's become one of the biggest overall sports celebrities in the Japan. Dave runs off the rest of the awards (Takayama vs. Nagata IWGP 5/2/02 match at the Tokyo Dome for match of the year, among others).
Dave has finally read Hulk Hogan's autobiography and awww lord, here we go. Strap the fuck in folks. Dave says it essentially summarizes the wrestling world of the last 20 years as Hulk Hogan would like people to think it was, with an extra helping of Vince McMahon's perception also since WWE was very involved in what was written and how it was edited. Needless to say, this book arguably belongs in the fiction section of your local bookstore. So full of bullshit that Dave felt insulted as a reader. Of course there's the usual attendance lies (claiming he drew 20,000 people for a match with Andre in 1979, to a building that only held 6,000 people). The whole story behind the Andre/Hogan WM3 match is exaggerated or in some parts, outright fabricated. Same with the Rock/Hogan match at WM18 (claims a broken rib going into the match, which some people believe and some don't, and also claims he went into the match with a 103-degree fever, which no one believes). Just shit like that. To his credit, he does come clean about the Vince Russo/Bash at the Beach 2000 story, admitting that the original deal with him laying down for Jarrett and his promo on Russo, was indeed all scripted. Of course, then Russo cut the promo afterwards which Hogan didn't agree to and that led to everything that happened after. Naturally, he takes no blame for the collapse of WCW and talks about how he put Billy Kidman over 3 times ("letting a guy pin you" and "putting him over" are two very different things and Hogan definitely didn't do the latter in that angle). Dave just picks apart lie after lie in this book. One example being how Hogan talks about how he quit wrestling and was working the loading docks in Florida for 6 months before he got a call to go meet Vince Sr. and the rest is history. Of course, one quick glance at the records will show you that there was almost no gap whatsoever between Hogan working as Sterling Golden in Atlanta and becoming Hulk Hogan in WWF in 1979. Not to say he wasn't working loading docks as a second job, that may be true, but the whole "he had quit the business and was ready to put it behind him when Vince called" story doesn't match up to the facts at all. Claimed he was in Memphis for the famous LawleAndy Kaufman match (nope, he was working an AWA show in Wisconsin that night). Just on and on and on.
Despite first becoming a big star there, Hogan doesn't talk much about his time in Japan. It's no secret that Hogan patterned himself after Superstar Billy Graham but he doesn't mention that at all. Probably understandable that he wasn't given any credit considering the bad blood between them over the years, but the reality is, Hulk Hogan doesn't exist without Billy Graham. Claimed during his first run starting in 1979 that he was the top heel in WWF. Not even close to the top heel, never even headlined MSG as a heel during that time, despite WWF running there constantly. Claimed he was told to shoot on Riki Choshu during a match in Japan so he did and knocked him out and pinned him in 3 minutes in a match booked to be a 20 minute draw. Probably goes without saying that this never happened. Hogan and Choshu had tons of matches in Japan during that period and none of them involved Hogan going into business for himself and shooting on Choshu and double-crossing him on the finish. Sounds like Hogan heard the Akira Maeda/Choshu story and decided to drop himself in there. Claimed Andre was 7'4 and 700 pounds at the time of their WM3 match. Even in wrestling, Andre was only ever billed as 515 and that was a fake number too, so 700 pounds is obviously stupid and wrong. He also wasn't 7'4 and in fact, was around 6'10 and gradually getting smaller as he aged and began hunching over due to his condition. Claimed the Shea Stadium 55,000-seat sellout in 1980 was due to him and Andre. Ignoring that the main event was the famous Sammartino/Zbyszko match, which Hogan flat out claimed no one cared about and insists he and Andre drew the crowd. Absurd. Also, even if it was true....not a sellout. Only drew 35,000 paid. And the Hogan/Andre match was 4th from the top. And Sammartino/Zbyszko outdrew them in every other city when they were on different cards in separate cities. You get the drift.
I just scrolled down to look and, you guys....this is SO long. We're not even 1/4 of the way through Dave's review of this book yet. Almost every paragraph is exposing one bullshit story after the next. How he got the part in Rocky III. Claimed he basically invented the idea of selling merch at wrestling shows and was the first to use entrance music. Claimed he was the one who got Cyndi Lauper involved in wrestling. Claimed (as he does to this day, ridiculously) that he didn't know how the match with Andre was gonna go at Wrestlemania because he didn't know if Andre would do the job for him. Talked about how no one had ever slammed Andre before. Claimed they were concerned about canceling WM3 because they didn't know if they could sell it out. Steroid stuff. The Bret Hart/WM9 stuff. Working the Summerslam 1992 show at Wembley. WCW ratings tales. How Dennis Rodman got into WCW. Dropping the title to Goldberg. Owen Hart's funeral. His alleged role in WCW being sold to WWE. On and on. Dave spends paragraphs delightfully pointing out how nearly every word of it is wrong, wrong, wrong, wrong, lies, lies, wrong, lies, exaggerated, wrong, lies, lies, lies, wrong, and explaining, [i]with evidence and exact dates and stats[/i], how so. (I've never read this book but man, it sounds like a whopper of a good time).
WWE's final PPV of 2002, Armageddon, is in the books. The show was headlined by Triple H vs. Shawn Michaels in a 3 Stages of Hell match. The idea was to re-create the Triple H/Steve Austin 3 Stages of Hell match from last year, which was arguably the greatest performance of Triple H's career. Well, this time, they didn't come close. Triple H went into the match with a messed up thigh and right leg. It was a gutsy performance from a guy who clearly had no business in the ring, but the match suffered greatly as a result. The final match of the 3, a ladder match, will go down in history as the worst ladder match in WWE history thus far. The full match went over 40 minutes and was a plodding indie garbage match that felt like it was never going to end. And the final result was, of course, a very injured Triple H winning the world title when he probably needs to be taking a few months off, from a guy who never should have had it hotshotted onto him for one month in the first place.
Other notes from the PPV: there was Torrie Wilson/Dawn Marie lesbian angle. Dave actually notes that Stephanie McMahon allegedly produced this. Anyway, this was the scene where Torrie went to Dawn Marie's hotel room. They aired a small portion of it on Smackdown but UPN wouldn't allow them to air the full thing, forcing WWE to move it to this PPV. What resulted was a poorly acted sleazy angle that was really nothing more than Torrie and Dawn Marie getting down to their underwear and making out, before of course, they "stopped" the footage to get heel heat for Al Wilson. Dave thinks it was one of the worst segments in history, B-level soap opera stuff. Jeff Hardy beat D-Lo Brown on the pre-show and the match was a mess, with Jeff missing everything. Once again, Dave notes how horrible Jeff is these days. All throughout 2002, almost every week, Dave has been practically screaming "PLEASE GET THIS POOR MAN OFF THE ROAD AND SAVE HIS LIFE!!" but no one is listening. Benoit vs. Eddie Guerrero was good, of course, but not great. Batista vs. Kane was the deadest WWE crowd Dave has seen in awhile. Bad match but the idea was to give Batista a big win over a name star because they're building him up for the group with Triple H and Flair. John Cena did a rap and Dave thinks Cena is "doing a great job with a bad gimmick." Trish came into the women's match with a fractured nose from a house show the night before. Kurt Angle won the Smackdown title from Big Show, in a bad match because Show was gassed early. Angle won due to Lesnar interference and now that Angle is champion, the groundwork is set for he and Lesnar at Wrestlemania. And the full Triple H/Shawn Michaels 40-minute jerk fest gets a total 2 stars, though Dave again gives Triple H credit for working the match as hurt as he was because he looked like a man being tortured the entire time (yeah, say what you will about Triple H but that dude has had some horrific injuries in his career and he always man's up and finishes the match, even when he's in clear agony. Anyway, here's the Torrie/Dawn Marie thing we've been building up to for weeks).
Dave reviews the latest Zero-1 PPV in Japan, featuring Naoya Ogawa doing a rare job to Matt Ghaffari in a tag match, although it was far from a clean pin. Elsewhere on the show, Nathan Jones lost in the opening match and then cut a promo saying it was his final match with NOAH and he's headed to WWE. Dos Caras Jr. (Alberto Del Rio) and Jimmy Snuka Jr. (Deuce) teamed up for a match. NWA champion Jeff Jarrett teamed with Steve Corino against Samoa Joe and some other dude. Keiji Muto did commentary and AJPW star Satoshi Kojima worked the show. Just a mish-mash of random companies and wrestlers who would go on to do interesting things in later years, all here together on a random Zero-1 show.
This past month was the worst month for WWE house show attendance since December of 1995. It's at the same attendance level WCW was at in Feb. of 2000. Even worse, the decline doesn't appear to be bottoming out, it appears to be speeding up, which points to far worse numbers to come (indeed). Last month was also the lowest rated month for Raw ratings since early 1998. Smackdown is also down significantly from last year, although it's actually gone up some from its lowest point a few months back.
As has been expected, WWC finally filed a lawsuit in Puerto Rico against former star Ray Gonzales for breach of contract after he jumped to IWA a few months ago. The lawsuit is not only against Gonzales, but also against IWA and their promoter Victor Quinones, as well as the TV network (Telemundo) that broadcasts IWA. The gist of it is Gonzales had a long-term contract with WWC that they say he breached by leaving and going to IWA. Gonzales, one of the biggest stars in the history of Puerto Rico, argues that his contract called for him to be paid every 2 weeks and when WWC fell behind in paying him, they breached the deal, so he quit. Soon after, he was in IWA, working under a mask.
Dave has finally seen video of AJPW's latest big Budokan Hall show from a couple weeks ago. Many have been calling it the worst AJPW Budokan show in history. Dave dunno about all that, but he says it was better than WWE's Armageddon PPV so whatever. As mentioned at the time, Taiyo Kea went into the finals of the tag team tournament with a badly injured knee and did very little. He had surgery this week and is expected to be out 8 months. Otherwise, most of the show was just kinda decent, forgettable matches. Dave notes that Muto will be defending the Triple Crown title against Mike Awesome (going by his old gimmick The Gladiator) next month. The storyline they're telling there is Awesome pinned Muto in WCW a couple years ago, so there you go.
Perry Saturn is coming to Japan this weekend and will be part of a press conference where Muto will announce him as a new full-time member of the AJPW roster (I'm curious to find out what went wrong here because this is not what happens. Saturn never works a single match in AJPW and spends much of 2003 working tours for NJPW instead).
Steve Williams is scheduled to work AJPW's next tour in January but beyond that, he's no longer under contract and AJPW doesn't appear to be interested in using him going forward. Muto is attempting to change how they do business with foreign talent and doesn't plan to keep any full-time foreigners (indeed, this is the last tour Williams works for AJPW. He comes back for a one-off show in 2004 but this is pretty much the end of his career on a major scale. He spends the next 6 years working small time indie shows in between battling throat cancer).
Lots of political maneuvering around the upcoming NJPW Jan. 4 Tokyo Dome show. Masahiro Chono went on a radio show and claimed Keiji Muto will be working on the show. 3 days later, he did another interview and did a complete 180, saying NJPW will not be working with AJPW. This has also thrown NOAH's involvement into uncertainty. Kenta Kobashi was originally planned to wrestle on that show, which would be his first time in a NJPW ring. But NOAH head Mitsuharu Misawa got wind that NJPW might have AJPW wrestlers on the show, so he pulled Kobashi, refusing to let a NOAH wrestler work on the same show as an AJPW wrestler. As of press time, the card for the Jan. 4th show is completely in disarray with very little announced. Whatever they were planning to announce this week seems to have fallen through, because the press conference they had scheduled (which was supposed to feature Steven Seagal for some reason) was canceled a few days ago. (Since we won't get there, here's what happened: Muto didn't work the show. But AJPW star Satoshi Kojima did, and as a result, Misawa kept his word. No NOAH stars worked the show. Kobashi ends up making his NJPW debut in May 2003 instead).
Hiroshi Tanahashi's in-ring return from being stabbed by his girlfriend looks like it'll be in May or June (nah, he comes back sooner). He spent 15 days in the hospital after the incident, but has been told he can now start light weight training.
NJPW held its last big show of 2002 in Nagoya, drawing around 6,000 fans to the arena. That's the smallest crowd NJPW has drawn in Nagoya in over 20 years. Anyway, they did an angle to set up Yuji Nagata defending the IWGP title against Josh Barnett at the Tokyo Dome show. They also had a match with Masahiro Chono teaming up with Chyna, which they won when Chyna made one of their opponents tap out to Chono's STF. After the match, they brought Sean Waltman into the ring to celebrate with them. Then Waltman cut a promo saying he and Chyna wanted to challenge Chono and Tenzan for the IWGP tag titles. Chono responded by asking, "Who are you?" and then they attacked Chono and left him bloody. Appears the plan is to do that match at the Tokyo Dome also (never happens, and in fact, Chyna doesn't wrestle again for 9 years).
Bob Sapp vs. Yoshihiro Takayama has been added to Antonio Inoki's annual New Year's Eve show. Along with Kazuyuki Fujita vs. Cro Cop, that's a double main event super show that is guaranteed to be a sellout and get a lot of media attention. But Dave thinks the match is borderline criminal. Takayama shouldn't be allowed to fight after some of the recent beatings he's taken, let alone against somebody like Sapp. Secondly, putting Sapp in a legit shoot only 3 weeks after he injured his hand in the Ernesto Hoost fight is risking a lot. Then again, there's a lot of question about whether the hand injury was legit or just a way to save face because he was practically dead after the Hoost fight and couldn't have continued in the tournament. Fighting only 3 weeks later only strengthens the rumors that his hand isn't really hurt. Or more likely, he is hurt and they're still pushing him out there anyway. Dave compares Sapp to a race horse and says promoters are going to ride him until he can't go anymore and then take him out behind the barn and put a bullet in his head and implies that he's being overworked and used by these promoters who are trying to milk him for as much money as they can with no concern for his long-term health or career (yeah I don't know the whole story or anything but I think there was some Yakuza strings being pulled behind the scenes also).
Jeff Jarrett did an interview addressing some of the backstage happenings in TNA recently. He called Sean Waltman a coward for not confronting Vince Russo and settling their issues and using Russo as an excuse for quitting the company. He said they've still been talking and said he thinks Waltman will be back eventually but confirmed that Waltman refused to come back and work the angle involving Russo. As for the Roddy Piper promo a few weeks back, Jarrett bent over backwards to avoid criticizing him, but did address Piper's comments about Russo being responsible for Owen Hart's death, defending Russo and saying nobody was responsible for it, it was just a tragic accident. For his part, Piper has said he isn't planning on returning to TNA, which makes the whole thing a few weeks ago even more pointless and dumb.
While they were overseas together working the WWA tour, Jarrett talked with Sting about joining TNA. Sting seemed receptive. Jarrett also talked to Goldberg about coming in to do a 1-shot match and an angle with him and Russo. Goldberg was said to be interested if the price is right. For what it's worth, just because they have Panda Energy money behind them doesn't mean they can afford either guy. Panda is actually trying to cut costs in TNA right now, so bringing either man in isn't as simple as it sounds (they do end up getting Sting in 2003. Goldberg, of course, never happens).
When it comes to Russo's involvement in TNA, he's only doing the angle with Jarrett. He stays in the car in the parking lot until it's time for his run-ins, as an attempt to swerve everyone, even the rest of the locker room, into thinking he's not there. Russo doesn't interact with anyone else backstage or participate in any talent or creative meetings, and yet he's clearly pulling the strings of whatever Jarrett is involved with at any given time. The whole secretive nature of his involvement with the company has the rest of the locker room as annoyed as you would expect and has invited constant comparisons to WCW's downfall.
Police raided the offices of K-1 in Japan this week, as well as the personal offices of promoter Kazuyoshi Ishii. They seized 50 boxes of records and files from the K-1 office. As noted previously, Ishii is under investigation for tax fraud. There's obvious concern about the future of K-1 here. Right now, it's at it's all time high popularity-wise, due to Bob Sapp, but there's a lot of concern that sponsors might start dropping off the shows due to the scandal, which would be a huge financial hit. There's also concern about the TV networks running from K-1 in the wake of the controversy (especially if Ishii refuses to resign his position as head of the company, which so far he has refused to consider). There's already reports that next month's K-1 show could be canceled (K-1 still lives to this day).
Notes from Raw: it was the first good Raw in a long time, mostly helped by a really hot crowd. They had Jericho come out and confront Shawn Michaels, with Jericho cutting one of his best promos in a long time. Clearly seems to be setting up an angle with those 2 (yup, all leading up to a classic Wrestlemania match). Jeff Hardy beat D-Lo Brown after the referee missed seeing Brown's foot on the ropes. This was followed by a backstage segment with Brown accusing the referee of doing it on purpose because he's black and the ref was white. Guess the race card angle was such a huge success in TNA that WWE felt the need to copy it. The main event segment with Triple H vs. Scott Steiner was surprisingly pretty much perfect. They never touched, they made you want to see the match, they elevated Steiner as a top star....all in all, this was a great segment (and then, as Bruce Prichard says, that damn bell had to ring). That being said, Dave thinks it's a good thing they're pushing Steiner to the top right away. Make as much money off him as quickly as they can because his body ain't gonna hold up long (indeed, it did not).
Vince McMahon has privately told some of the wrestlers that Steve Austin is indeed returning soon. But for obvious reasons, they're trying to keep it on the low for now. But you can't sneak the biggest star in history back into the company without Dave catching wind, c'mon now.
Eddie Fatu (Jamal of 3 Minute Warning, better known later as Umaga) was suspended a couple weeks ago. All Dave knows is that it had something to do with him getting into an altercation with police back on Dec. 7th in Pensacola (more on this next week).
Paul Heyman was interviewed on TSN's "Off The Record" and this should be good. Heyman talked about Austin's time away from wrestling and said it's a good thing for the fans to miss him for awhile so he's fresher when/if he returns. Heyman envisioned a scenario where Rock goes heel and turns on the fans when he returns, and Dave says that is indeed what is likely going to happen (yup, and it was faaaantastic). He said he doesn't know how much influence Triple H or Stephanie has on the product but says at the end of the day, the credit and/or blame for everything you see on WWE TV goes to Vince McMahon. Heyman admitted he hated Bischoff in the past but said ECW grudges died when ECW died and it's not an issue now that they both work for WWE. He said Booker T and RVD were the most under-pushed guys in the company (this is a great interview that I've never seen before, but it's always fascinating to hear Heyman talk about the business).
Heyman also talked about how Chris Jericho came to ECW back in the day and says it was because he saw a tape of Jericho vs. Ultimo Dragon and was so impressed, he signed Jericho immediately. Dave has a fun story here! He says himself and Chris Benoit were responsible for getting Jericho into not only ECW, but WCW as well. Dave says he was the one who sent Heyman the tape of the Jericho/Ultimo Dragon match. But he did so because Heyman was interested in signing Dragon and the match with Jericho was the best match he had of Dragon's laying around the house (and it was also Jericho's best match ever at that point of his career). So he sent the tape to Heyman and the rest is history. As for WCW, similar story. Dave sent Bischoff a tape of the Super J Cup, which featured the a Jericho/Benoit match among other things. Dave didn't send the tape to recommend anyone in particular, he sent it as an example to Bischoff to show him what the company was missing by not pushing junior heavyweights. Bischoff watched it, was impressed by Jericho, so he went to Benoit to ask about him and Benoit vouched for him. Later on, in 1996, Bischoff finally met Jericho at the Inoki Los Angeles Peace Festival event and they struck a deal. So there ya go.
A lot of the talk backstage in WWE is similar to what fans on the internet are also saying. There's a feeling inside the company that Triple H's influence on Raw is killing the show. But Pat Patterson has been the only one to vocally speak up about it because everyone else recognizes that this is probably gonna be Vince's son-in-law one day and nobody wants to speak out against him. But more and more, there are whispers going around that somebody has to say something because they feel Triple H is slowly strangling the life out of that show.
Yakuza: Like a Dragon has been out for a while now, what are your thoughts? - Impression Thread
Game Information
Game Title: Yakuza: Like a Dragon Platforms: Playstation 4/5, Xbox One, Xbox Series S/X, PC Release Date: November 10, 2020 Developer: Ryu Ga Gotoku Studio Publisher: Sega Media:
INTRODUCTION (can be skipped) So a over a week ago i started thinking about how many Japanese expressions i was learning from wasting months spending so much time here watching streams despite not having learnt formally a bit of Japanese. I ended up gathering all the terms, inside jokes i read and heard a lot in the streams to make idk some starter pack meme or test to post lol. But then i thought that maybe it would be more useful to make it a more in deep dictionary. We have many new people coming from the EN side or translated clips and some of them are understandably thrown off or scared on watching something which is 99% in a language you don't know. This isn't the first time someone has tried to do this, there was a very complete post 3 months ago (https://www.reddit.com/Hololive/comments/icgxaq/a_guide_to_basic_written_hololive_japanese/) but from that time till now we have 3x more subscribers and this was more focused on written posts. Mine is different. The focus of this one is mostly two things: That you learn enough things to get a tiny tiny grasp on what's going on streams if there isn't enough translation and than you can get and join in in most inside jokes even if you aren't into the weaboo culture stuff. HOW TO USE Trying to study this is a pointless endeavour. Just look it over with CTRL+F (too lazy to order it alphabetically now) when you hear some term you want an explanation on or some inside term that you don't get fully. The first word is how the word is in romanji (latin alphabet) and then how is written in Japanese (normally hiragana) in case you want to use it. The dictionary divided into 3 sections for ease of use. This isn't a complete rundown of all the Hololive lingo because it would be waay too long and or a Japanese language course because it goes over my knowledge and as a language is way too nuanced and contextual to teach in one post. But i'm open for submissions and corrections from japanese speakers, i only did the work to research every term from others! If you need a more complex translation althrough it's far from perfect, it's always recommended that you use DeepL (https://www.deepl.com/en/translator) DICTIONARY: Basic Japanese expressions:
Ohayo (おはよう): “Good morning”. Casual form of “Ohayo gozaimasu” (おはようございます)
Konnichiwa (こんにちは): “Good afternoon”
Konbanwa (こんばんは): “Good evening”
Oyasumi (おやすみ): “Good night”. Casual form of Oyasuminasai (おやすみなさい)
Hontouni? (本当に): “Really?”. Also it's used in the same way as "really x" in English to emphasize something.
Arigatou (ありがとう): “Thank you”. Casual form of Arigatou gozaimasu (ありがとうございます)
Omedetou! (おめでとう): Congratulations! Casual form of Omedetou gozaimasu (おめでとうございます)
Otsukaresama (お疲れ様): A good translation would be "Thank you for your hard work", more like a common generic expression to say goodbye to co-workers and friends after a work day or meeting. Check out the entry on "otsu-" in the Hololive section to see how they transform the word as a goodbye in their streams.
Tadaima (ただいま): A popular expression you tell someone when you come back home. Here they use it when after they had to leave the stream.
Okaeri (おかえり): What you reply when someone says "Tadaima".
Gommenasai (ごめんなさい): "I'm sorry". The short casual form "Gomen" (ごめん) is really common.
Sumimasen (すみません): Another polite way of saying "I'm sorry" but can be more versatile like the English "Excuse me"
Kudasai (下さい), Onegaishimasu (お願いします) : The two main ways to say "please" in Japanese. You will find them mostly at the end of a phrase to 'soften' the blow. Ex: "Yamete Kudasai" = "Please stop". Onegaishimasu is considered a bit more formal and polite but both are used often.
Yamete (やめて): One form of pleading someone to stop something, usually as part of やめてください (yamete kudasai) which is a bit more polite. Also you hear sometimes Yamero (やめろ) which is the more imperative serious form. As with many expressions in Japanese the more commanding and absolute expressions are used more often between men while the softer more polite forms are used more often between women. [That's one of the reasons japanese natives can usually detect if you have been taught mostly by a male/female teacher] In my experience watching streams they do use Yamero often though.
Yabai (やばい): Literally means "risky/dangerous" but it used in the meaning of "dangerously too much of something". It can be used both with positive or negative connotations, like something that is overwhelmingly well-done, a situation in a horror game that is so scary that makes you panic or a youtube thumbnail that is way too spicy to be allowed without banning the stream. It's a common casual term between young Japanese people, not something to be used in a formal context. As with other words ending in -ai the pronuntiation got slurred to -e resulting in “Yabe”. More recently some in chat are writing it like “Yab”.
Naruhodo (なるほど): "I see!", "I get it now!"
Wakatta (わかった): "I understood!" Sometimes they don't wakatta at all, though.
kuso (くそ): It means "shit" and it used in this context exactly the same way you would use it English, like "damn" or "fuck".
Ureshii (嬉しい): “I’m glad”/”That makes me happy”
Bikkurishita (びっくりした): “That surprised/scared me”
Mou ikkai (もう一回): “One more!”, as in “one more try”/”one last game” …
Oishii (美味しい) : “Delicious/Tasty”. Men may use more often Umai (うまい) which is considered more crude and slangy as a term. Umai can also mean “good [at doing something]/skilled at”
Ojisan (おじさん): Literally “Uncle” but frequently used as “middle-age man/mister”. In Hololive (at least) it’s implied this person is some kind of creepy pervert with younger girls when used as adjective for one of their members. Ex: “Watame Oji-san” = “Wata-oji”
Totemo (とても ) : “Very”. Really used generic word but native speakers may prefer more nuanced words depending on the context in the same way you don’t use “very” all the time.
Meccha (めっちゃ): An informal adverb used to do a superlative version of “very” like “supeextremely”. It comes from youth slang in the Kansai region that got popular with the general youth (probably thanks to TV comedians). Other popular words for this adverb are “chou” (チョー) and “sugoku” (すごく)
Mecha kucha (めっちゃくっちゃ): Something that is really: a mess, absurd, all over the place... It could be the origin of Meccha (めっちゃ)
Ikuzo! (行くぞ): “Let’s go!”/”Let’s do it!”
Saikou (最高): “The highest/maximum”
Minna (みんな): “Everyone”, as in everyone in the chat. Minna is the casual form of the word that get used among groups of friends. The polite version when you need a more formal address to an audience is Mina-san (皆さん)
Daijobu (大丈夫 ) : “It’s ok/fine”. You can hear them asking this in question form (something like “Is everything okay?/Are you okay?”) to the chat whenever something (audio, video, connection, missing something important in a game) seems wrong or the chat starts being too agitated.
Nani? (なに): "What?" Also the appropiate way to reply when you get to know you're already dead.
Doko? (どこ?) : “Where?”
Sasuga (さすが ): “As expected of...” In the overseas chat it’s used both as praise of someone’s abilities (as in “You’re great as playing this game (as we all knew already!)” so you’re impressed even knowing their previous reputation) or to mock ironically flaws in character (affectionally). In native Japanese I’m not so sure if this second meaning it’s used as much but Sasuga itself is pretty more nuanced as an expression.
Kawaii (かわいい): “Cute”
Kowai (こわい): “Scary”
Kakkoii (かっこいい): “Cool”
Itai (痛い) : Literally "Painful, hurt" but used as an onomatopoeia of "Ouch!"
Uta (歌): “Song”. A stream dedicated to singing is called "utawaku" (歌枠)
Ganbatte! (がんばって): “You can do it!”, a way to root/cheer for the success of someone
Chotto matte (ちょっと待って): "Wait a minute/ a moment". Chotto is an small amount(ちょっと) and Matte (まって) is "to wait"
Urusai (うるさい): Literally "[Too] Noisy/Loud", in practice it means "Shut up!"
Senpai ( 先輩): Your senior. In Japanese and other Asian cultures this is really important because respecting, serving and being loyal to your seniors (both elders and work/school seniors) is still a fundamental part of the social etiquette. Nowadays though it has been losing some relevance over a westernized meritocratic system so it has opened itself to a more superficial relationship in some places. You will see Kiryu Coco talk about “Paisen” (ぱいせん) which how you call your senpais when you’re really close together.
Kouhai (後輩): Your Junior. In Asiatic cultures the Senpais also have some duties over treating their kouhai according to the social etiquette which includes things like taking care of them as emotional support of to take them under their wings to show them all the ropes of the job.
Sensei (先生): "Teacheprofessor"
Tensai (天才): "Genius". Or at least they claim to be for comical effect.
Sugoi (すごい): Almost always you’ll hear it, it means “Awesome!” or “Impressive!” but hilariously enough it can mean the exact opposite too: “Horrible, Awful”. This is because it’s nuanced in the same way that “Awesome” is: something so overwhelmingly impressive that causes awe, good or bad.
Tanoshii(楽しい): “Fun”, “Pleasant”
Chigau (違う) : “Wrong”, “different”
Tadashi (正しい): “Correct”, “right”
Kimoi (キモイ): Slang for "Gross/creepy/disgusting", literally "bad feeling".
Kimochi (きもち): "feeling". Its most known variation, for reasons, is kimochii which means "good feeling" which includes the particle -ii to mean "good".
Baka (ばか): "Stupid/Fool/Idiot". The king of the swearwords. Shiranui Flare, Tsunomaki Watame and Shirakami Fubuki are self-named as the "Bakatare [stupid, idiotic] trio" due to their antics while playing games in collabs
Daisuki (大好き): "I like you a lot" with suki (好き) meaning "i like you"
Aishiteru (愛している) : "I love you" but in real life it's like a really really strong "i love you". Stories tell that even some married couples doubt on using this, so it's more rare to use in Japan than in overseas. Shouldn't have to remind everyone, but for both this and "daisuki" don't take them too seriously when they use them in streams, they like to play with them hyperbolically or to make a comedy bit.
Muzukashii (むずかしい): "Difficult/Hard". For example Haachama wrote once "English muzukashi OMG"
Hazukashii (はずかしい): "Embarrased/shy"
Mite! (見て!): "Look!"
Yokatta (よかった): Can be used as the past form of being good (so "It was good") but you're going to hear it with the meaning of "I'm glad to hear that", "What a relief [to know that now]"
Are? (あれ?): "Huh?"
Yatta! (ヤッタ!): "I did it, yay!"
Yoroshiku (よろしく): You hear it mostly is the form of Yoroshiku onegaishimasu (よろしくおねがいします) A natural translation would be like "Please treat me well/be kind to me" and it's a custom you say whenever you introduce yourself to other people to express your hope to start with a good relationship. In formal business japanese this phrase is used really really often not only in introductions but after asking for favors.
Japanese Internet and popular culture expressions:
Gachi Koi (ガチ恋): An expression from idol culture. Literally means "serious love" but a better translation would probably be "super obsessive fan" as you can guess from the first translation. With time the expression has soften and is used many times in a exaggerated/joking context. I think it's used more often by male fans.
Gap Moe: Moe is used very often in anime/otaky culture and is some specifics aspects of a character that makes them cute and really, deeply attractive to you (Althrough the word has to a surprinsingly complex meaning with some nuances and has expanded to general hobbies). Gap here means the difference between different aspects of the personality of someone. So putting both together, it means the stark contrast of different personalities of someone that makes them really attractive to you. For example, the anime "yandere" archetype of a sweet girl that is a psychopath when she get jealous, or a clumsy character that is a pro at some game.
Seiso (清楚): Literally means "pure, wholesome, uncorrupted (of knowing sexual and other adult stuff)" and it refers to some archetype of idols that used to be the ideal expected from of them. Nowadays many fans still take this seriously but it's more often a running joke. For example in Hololive is common for a streamer to say something perverted and when the chat points it out them saying they aren't perverts but seiso idols. If you ask me, modern "seiso" idols are a bit more more about attitude (agency) than purity, a way they chose to act after they look at the abyss (of degenerancy) rather than being some virginal person. In that meaning you can actually be both seiso and degenerate at different times.
wwwwwwwww : In Japanese "warai" means "to laugh".. Writing a w is faster than that, specially in a western keyboard and that's how it came to be in online culture. So it's their way to say "hahahaha". You can see it as a final "w" at the end of many messages if you were confused before. I guess there it means more like "lol".
Kusa, Big 草 : 草 (kusa) is a kanji for grass. As the story goes (that has been explained sooo many times in this subreddit lol) for japanese users the "wwwww" look like blades of grass, hence 草 ended up as a short hand for that so it means something like lol/lmao. It's something you always see in Hololive JP streams' chats. Big 草 is a beautiful example of cross-cultural interactions, like japanglish.
KSZK (くそざこ): Acronym of “kuso zako”. Literally “shitty noob”. Someone who does something pathetically really amateur (unprofessional). For example, oversleeping a scheduled stream or having their stream disconnected due to shitty internet connection. Coco has a recurring segment of this in Asacoco but please don’t take it too seriously, it’s mostly a way to poke fun at her work pals. The majority of the audience are more amused by these problems than angry.
Kaigai niki (海外ニキ): Comes from “Kaigai aniki”, literally “overseas [elder] brothers” = "overseas bros". It means the worldwide community of fans outside of Japan. The japanese fanbase is the "nihon-niki". For the female fanbase the word is "neki" and for the specific fanbase of both men and women they use both like "nekiniki/nikineki"
RTA: Literally means “Real Time Attack” and is what the Japanese use to talk about speedruns.
Haishin (配信): “Stream/Broadcast”. Also used, “Housou” (放送)
888888: Used as sort of onomatopoeia of clapping. Also, it’s a pun between “Pachi”, which means clapping and “Hachi”, which means 8.
Batsu game (罰ゲーム): A punishment you do for losing to someone or failing to do something. If you have watched Japanese variety TV before you will know this is almost its own genre of entertainment. For Vtubers, it’s mostly just playing horror games or eating spicy food.
Taikyuu (耐久): “Endurance”. In this context it’s used to talk about “endurance streams” which are stream that won’t end until some (hard) goal/milestone gets completed like beating a game in one go or winning an online match of some battle royale game.
Zatsudan (雑談): "Free chat/Idle chat". What you know as "Just chatting" if you come from Twitch culture. Exactly what it says in the tin, the streamer talks about things that has happened to them or plan to happen and interact for a bit with the chat. A stream with zatsudan is a zatsudanwaku (雑談枠).
Doki Doki (ドキドキ): Onomatopoeia of a beating heart. So you can guess it get used to emphasize nerve-wracking situations or romantic interactions in a goofy way.
Guru guru (ぐるぐる): A sound of something that goes around in circles. They use this to talk about the emoji for loading/buffering in a stream.
Hololive-related expressions and inside jokes:
Mama, papa: That's "mom" and "dad" in Spanish, in case you didn't know. They aren't talking about their biological fathers but instead the ones who designed their character Live2D avatar and the person who rigged the animations. Vtubers have a really grateful, supportive relation with the artists that made them come to life. Other words are used for this like mamma/mammy/mamman or the japanese equivalents hahaue (母上) / chichiue (父上).
FAQ: A way to pronounce "fuck you" (the q sounds similar). When you are so elite as Sakura Miko, you discover it's a really flexible word to react, greet each other, confess your love, apologize...
10Q: "Thank you."
Yubi Yubi: One catchphrase of many of our doggo Inugami Korone. Korone has a fascination with the criminal underworld customs and vocabulary (In fact, she used to have a section in Asacoco about this very thing). Yubi means finger and in yakuza (Japanese mafia) culture it is the one thing you get chopped off when you commit a grave mistake. In Korone's first stream this started as a joke she found funny. The gag evolved into her being an insecure doggo making a collection that wants to take your fingers as a safe deposit to ensure you stay watching all the stream (which can be really long) before her giving your fingers back. The fate of your fingers is decided in the sketch at the end of most streams which is some sort of improvised and hilarious bizarre short story to see if you get them back. Spoiler: You usually get them back but not in the best state. And then you explode and die for some reason.
Nyahello: The standard greeting of elite shrine maiden Sakura Miko. Also written sometimes as "nyahallo". A reference to the greeting "Yahallo!" from Oregairu (Abbreviation of the name of light novel/manga/anime "Yahari Ore no Seishun Love Come wa Machigatteiru", known in English as "My Youth Romantic Comedy Is Wrong, As I Expected") character Yui Yuigahama. This is because Tanaka Yuuichi was both the character designer of Oregairu and Miko herself originally (but not currently).
Peko Peko Peko: A catchphrase of mischievous rabbit Usada Pekora. In anime some characters have some finish particles to their phrases like "-desu" or "-aru" that never happens in real life but for Japanese natives it makes them sound cuter. For Pekora the particle is "-peko". In her lore (please don't take it seriously) this is because she comes from the country of Pekoland. There they speak Pekolandish in which somehow every word is "peko". Pekora uses this expression often to laugh before doing some mischievous plan or to mock them after they lose to her. Sometimes wrote with arrows [PE↗️ KO↘️ PE↗️ KO↘️ PE↗️ KO↘️ PE ↗️ KO↘️] to represent the very characteristic changes of pitch she does while saying it. Once you hear it you will never forget it.
Asacoco: Really early morning show (in JST) hosted by dragon Kiryu Coco in her channel 3 days per week (Mondays, Wednesdays and Fridays). In the show Coco talks about Hololive related news from announcements or milestones to funny moments of the previous days. Asacoco is also the name of some undescribed ficticious drug Coco sells in many forms in ads during the show. It's implicit the very same show somehow is the drug too so when you don't watch it, you feel withdrawal symptoms if you don’t get more doses.
Tee Tee (ていてい/てぇてぇ): It's used to describe pure, cute, heartwarming, affectionate moments between 2 or more vtubers. It’s an internet variation of toutoi (尊い) which means “precious”.
Otsu- (korone, nomaki…): In Japanese a common way to say goodbye/hello in the job or other contexts is お疲れ様 (otsukaresama, a crude translation is "Thanks for your hard work, you must be tired") In Hololive [and other vtubers] many make it cutesy by changing -karesama for their name or some expression to say goodbye to the audience and for the audience to say goodbye to them. There's too many to put here but for example Inugami Korone says "Otsukorone", Tsunomaki Watame says "Otsunomaki", Pekora says "Ostupeko", Tokoyami Towa says "Otsuyappi"... Some other do use completely different expressions, check out Hololive fan wikis for that.
Gaming onion: The head of Minato Aqua's first Live2D model looks like a purple onion. Aqua is also a really good hard-working gamer. Both together are a affectionate way to poke fun at her. Recently, she complained after watching a clip of Hololive EN Amelia Watson mentioning her as a "certain vegetable senpai"; which could lead in the future to the nickname "yasai senpai" as yasai means vegetable in japanese and it has some rhythm to it.
Crazy comedian rabbit: A way for overseas fans to refer jokingly to Usada Pekora because of her comedy hijinks and blessed comedic timing. Also how they reply when Pekora says she's an idol. Hey, she can still be your favorite crazy comedian rabbit idol!
Akipella: A portmanteau of Aki + a capella due to the habit of accidentally muting the BGM of Aki Rosenthal during her singing streams. Her fans are pretty creative about adding Aki- to some other words.
HAACHAMA CHAMA~!: Catchy greeting of Haachama (aka Akai Haato). Haachama used to be like some alter personality of Haato which is crazier and almost supernatural but recently Akai Haato is dead because Haachama killed her (at least that’s what she says). In her videos she uses this greeting very very often, sometimes in the middle of songs she sings in some sort of deranged brainwashing chant way to get her viewers insane and to subscribe to her. In my personal experience, it works.
Kitsuneko (キツネコ). In Japanese "kitsune" is "fox" and neko is "cat". This portmanteau means "foxcat". Our friend and wholesome meme queen Shirakami Fubuki is based on an original mythological arctic fox. Her name in fact can be read as "White god Blizzard" (foxes are a common trope in JP mythology). The thing is that the audience doesn't always agree, they think she's cat. She plays into it by saying so many times that "she isn't a cat but a fox" or doing random cat noises. So her public thinks now maybe she has been a kitsuneko all along.
TMT: Acronym for “Towa Maji Tenshi” which means “Towa is really an Angel”. Tokoyami Towa tries really hard to show she’s a true evil demon but her continuous acts of kindness and inability to do evil things make her fans think otherwise. This acronym usually gets spammed whenever Towa appears or get mentioned on a stream.
PPTenshi: Hololive resident angel Amane Kanata did her debut livestream using Powerpoint (PPT). “Tenshi” means “angel”. Over time the meaning became a backcronym because there are many words that could fit like “Perfect Pitch”,”Poor Precious”, “Pure Power”…
Watamelon: Fluffy sheep Tsunomaki Watame + watermelon = Watamelon. She was made aware of this pun and she started wearing a watermelon helmet for a few streams and even released a (silly) mini song about having a “watamelon head”. Other related puns: “Watamelody”, “sheep-posting”, ”membersheep”.
Haato Basic: Overseas nickname for Akai Haato (Haachama) due to her cooking streams and videos being comparably as cursed as comedy youtuber HowToBasic.
Piki Piki Piiman: Cutey expression for someone who is being pissed off/salty/frustrated at some task, like at a videogame. Piiman means “green pepper”. That’s why Korone has a pepper in her coffee during her streams.
スーパーチャットタイム : In romanji it's "suppa chatto time". The other show Kiryu Coco does is a weekly meme review of this very subreddit with Hololive guests, which is a fun way of bridging the language gap between both communities and to make the Hololivers bond a bit more with their overseas fanbases since Japan has a totally different meme culture and you never know how they would react (althrough you end up discovering meme humor is universal). Anyways, in the show Coco translates the memes to Japanese and doesn't like when someone adds a shitty google-translate Japanese translation or random japanglish but the guests usually love this kind of awkward dorky japanese. One of the shitty japanese that stuck was this one and is used as some sort of call by viewers to send waves of donations.
量子チキンスープグラ ス ビッグチュングス: It doesn't mean anything. Really. It's an intentionally meaningless expression only made with the purpose of pissing off Coco after she scold the overseas community over shitty Japanese translations.
Shuba Shuba Shuba: Quirky catchphrase of Oozora Subaru when she’s excited, it somehow sounds like a duck. Subaru originally doesn’t have anything to do with ducks but the meme caught up when she did an unintentional Donald Duck imitation in an ASMR stream (really) and from there she likes to use duck drawings in her streams. She has acknowledged that she took inspiration of “Peko Peko Peko” when looking for a catchphrase.
Ahoy~! : Greeting of pirate captain [cosplayer] Houshou Marine and by extension chat spam whenever something related to pirates appear in a stream.
Kensetsu (建設): “Construction” as in “Construction company”. This is a normal word but I didn’t know where to put it lol. In Hololive’s Minecraft server they love their big building/art/automation projects, with their main builders having their own made-up construction company and “employees” sometimes helping out. The ones building the most for now are Aqua, Pekora, Haachama and Subaru.
AKUKIN: Alter ego of Minato Aqua which is an affectionate parody of really popular Japanese Youtuber HikakinTV and comes with the meme sunglasses. Currently the CEO of AKUKIN Kensetsu.
[]-chou (-長) [Kaichou, Senchou, Danchou....]: The relevant meaning of the root kanji chou 長 for this definition is "chief/head/leader" and is used to mark many profession are the boss of others. In Hololive, this trend caught like wildfire and now many members use this as some sort of nickname.
---- For example: Houshou Marine is the Senchou (船長) or "Ship Captain", Shirogane Noel is the Danchou (団長) or ----"[Military] Party Leader", Kiryu Coco is the Kaichou (会長) or "Chairman of a Company/association [in this instance ----it's implied the association is a criminal one]", Takanashi Kiara is the Tenchou (店長) or "Store Manager" [of her ----made-up business KFP], some others claim to be the Sachou (社長) or "CEO/President of a company"...
yysy可可演戏也没法演得那么好,离天音彼方差远了,她的长处包括语言却不包括装假。我们粉丝不应该把争论可可的恶意或好意弄成分裂的起源,因为可可的行为是无意的。这争论不仅是浪费时间,而且给全世界的中国人带来坏形象。 我们不关注在国内还是国外都是中国人。我们不管是中国人还是外国人都是爱某个Vtuber的粉丝。我们不管是爱可可还是爱吹雪都应该全力支持她们的第二家庭,她们的Hololive家庭。这不利的事件伤害了Hololive的整个家庭。没有好好查看内容是Cover的错,而为了这点内容封禁所有木口Vtuber的帐号是B站的错。当然Cover发展得很快,活很多,这我懂,而且B站必须保护自己的生意,这我也懂(但封禁阿夸有什么用??)。可是这两家公司知道这个危险有好几个月了,把赤井心和可可当替罪羊是不合理的。我和数不清的各国粉丝都希望能赶快从争斗回到配合,全力保护我们共同喜爱的笑容。 English version Hi everyone I'm an overseas fan who was born in China. I left before primary school so my Chinese may sound awkward, please be patient with me. Lately I've been following the discussion on Bilibili, Reddit, and Youtube, and it feels like living in two entirely different worlds, chock full of contradictions, rage, and fear. I would like to share my analysis on how opinions became so split within and outside of China. Until recently, fans within and outside China have pretty much existed in harmony, expressing our love for Vtubers together. The divide appeared on 9/24 and 9/25. I think everyone here is already familiar with what happened on Akai Haato and Kiryu Coco's streams, so I won't bother repeating it here. Cover Corp made two announcements on Twitter on the 27th, with different texts for different countries, which pissed off both sides, and also both sides are in agreement that Haachama did nothing wrong and got undeserved punishment. However, a large number of fans (majority?) on Bilibili believe that Coco's punishment is too light, whereas on Reddit, Youtube, etc. fans are pretty much unanimous in thinking that Coco did nothing wrong. A common interpretation of the events on Bilibili is: Coco intentionally crossed the Red Line to either demean Chinese people or sabotage and steal influence from early generation Hololivers (since the data shows that Coco's ratio of Bilibili earnings to YouTube earnings are comparatively lower than that of Fubuki or Aqua). There's a big flaw in this interpretation. Anyone who has followed Coco a few times knows that Coco isn't that kind of person. Whether it's through her meme reviews, or her stories about going through life with her Holohouse housemates, or doing gameplay collabs, Coco has consistently supported her peers, particularly by helping them connect with their overseas bros (海外ニキ) who don't speak Japanese. Every Vtuber has their own strengths, and Coco's strength lies in being the English ambassador, so can anyone really blame her for having her earnings more skewed toward YouTube? If your Tank outputs less damage than your DPS, isn't that natural? This interpretation spread quickly on the Internet by appealing to fear, but ultimately lacks the precedent to back it up. A common interpretation of the events on Reddit is: Coco intentionally crossed the Red Line to protect Haachama by drawing away the harassment of the haters upon herself. This interpretation is especially palatable to Western fans. On a surface level, the interpretation seems to fit Coco's personality, but it also has a big flaw. Taking a bullet for your friend, or going to jail for them, is the kind of exaggerated development you find in Japanese Yakuza storylines. Reality works differently, Coco as an employee would definitely not make a known dangerous decision for a tiny feat of heroism. This interpretation spread quickly on the Internet by appealing to hero worship, but ultimately lacks the precendent to back it up as well. The truth is actually much simpler, Coco never intended to cross the Red Line. Of course from a mainlander's perspective, not crossing the Red Line is a bottomline for entering the Chinese market, which anyone should be able to follow, but for non-Chinese people this is a fuzzier and more complex target than you'd think. Let's look at the events that unfolded in the past few days carefully. Haachama streamed at 7 PM, and Coco streamed at 6 AM the next morning, with only a gap of less than 11 hours in between. Even has a dragon Coco has to sleep. When Coco was told the news about her simulcast on Bilibili:
Her first reaction was one of surprise (日语:“不公開?なんで不公開なの?” English: "Set to private? Why would it be set to private?")
Her second reaction was to assume a joke (日文: “いたずらだよ、そんなの!” English: "This has gotta be some kind of prank!")
Her third reaction was to assume an accident (日文: “誰か間違って非公開した?” English: "Could it be that someone clicked to make it private by accident?")
Tbh Coco's acting skills aren't exactly top tier, nowhere close to Amane Kanata's, as her strength lies in her language skills not in her deception. As fans, we shouldn't be arguing over whether Coco acted out of good or ill will and allow that disagreement to sunder us apart, because Coco acted with no will at all. This fight not only wastes time, but also tarnishes the image of all Chinese people worldwide. Whether we live in China or else, we are Chinese. Whether we are Chinese or of another nationality, we are fans brimming with love for a Vtuber. Whether our love is for Coco or Fubuki, we should doing everything we can to support their secondary family, their Hololive family. This fiasco has harmed the entire family. It's Cover's fault for not properly reviewing the content, and Bilibili's fault for overreacting to said content and cancelling all the Hololive Vtuber accounts in one fell swoop. Sure, Cover has grown a lot and has a ton of work, I get that, and Bilibili as a business needs to protect its assets, I get that too (although how exactly is cancelling Aqua supposed to help??). Nevertheless these two companies have had months to mitigate this danger, and using Haachama and Coco as scapegoats is wrong. I and countless fans in other countries hope to quickly return from conflict to cooperation, and full-heartedly protect those smiles we all love. EDIT: Nevermind, I crossposted to Bilibili but they rejected my draft. Anyone know other places where I can reach Chinese people? EDIT 2: Added hyperlinks to stream of Coco's reaction as evidence. Also I think some people are concerned that I'm arguing for returning to the status quo. I'm not. Even if the fandom returns to peace again (which I hope is soon), it will be an uneasy peace unless Cover actively addresses the situation by divesting most of their talents from the Chinese market, which is something that ironically both sides have requested. This addendum is only in English for now, I'll probably add it to the Chinese section when I have some free time.
"The turn-based combat is a welcome change however combined with some weird decisions and a somewhat bland story its not all sunshine and rainbows for this new kid on the street."
The transition from a top notch brawler to a JRPG feels totally seamless. The gameplay have all the good parts we expect from a JRPG translated to the language of the Yakuza series but it also has some of the bad parts like the need for grinding and some unfair boss fights. The story and new characters are presented in a way that make this new journey for the franchise very well worth taking.
Yakuza: Like a Dragon is the perfect update for a flagging series. Its clever storytelling, bizarre substories, and engrossing gameplay makes this one of the strongest entries in the franchise. Mixing deep societal messages with references to popular culture, the game is both hilarious and thought-provoking. It is very clear to see that with Ichiban Kasuga, the series is in safe hands
Yakuza: Lika A Dragon goes a different way but follows what made the series so great. The new protagonist, the story (besides some weak points), the crazy mini games, battle animations, summons and Ichiban Kasuga offer so much fun and action. Some boring dungeons in the middle of the game and balancing issues are the only downsides you should expect. Even if you are not a fan of turn based combat or haven't touched the series yet, you should give this a shot.
Yakuza: Like a Dragon has definitely made some drastic changes to the series but without losing its original charm. The fast pace turn base system has so much added depth while still feeling like a Yakuza game. The graphics are the best the series has seen to date, players will fall for the ridiculous Ichiban who is a well-worked new hero to the series. Other than the lag between different sections of the games and slightly clunky animations it's really hard to fault this reimagining of the legendary series.
Like a Dragon isn't my favorite Yakuza, and its fresh turn-based combat eventually grows stale, but I have a lot of love for it. If it's your first game, it'll quickly initiate you into this wild, one-of-a-kind series.
Who knows if this wild experiment will bear fruit and become its own series. Yakuza: Like a Dragon has everything it needs; an excellent crop of new characters, and even a new playground to base a series in, as we hadn't been to Yokohama previously. The future of the series would depend on how turn-based combat sells in comparison to action brawler combat, I would assume. Either way, though, Like a Dragon is a delight. It's a parody-homage to every turn-based JRPG trope you've ever known, set against brilliant character writing and the traditional urban playgrounds that have built this series into something beloved. I hope the development team is rewarded for the inherent risk that they took with this undertaking.
Like a Dragon is the story of a carp that turns into a dragon, of a gang of scapegoats who decide to defy the established order and come to the head of a desperate situation. Ichiban Kasuga is an individual far from dojima's stoic and serious Dragon but has an equally kind soul and crackling personality, which makes him - along with his strange clique - the symbol of Yakuza's rebirth. A rebirth that passes through a fun and enjoyable but also improveable role-making formula. With this seventh chapter, in other words, the Ryu Ga Gotoku Studio has shown us the potential of what would seem to be his idea for the future of the series, which with the advent of next-gen consoles could give us great surprises.
Yakuza: Like a Dragon has made the leap into the RPG genre with flying colors. The story is kept exciting and you can't stop following Ichiban's vendetta. The abundance of side tasks can be a bit overwhelming for the player at the beginning. But once you have played the game for a few hours, you know the most important points in the city. Time passes very quickly when playing darts or karting. By no means you need to believe that these actions are a waste of time. You get personality points which finally strengthen the fighting actions. The fights bring a breath of fresh air to the row and put a smile on the players' faces. Through the different creative classes you attack the opponents with pigeons or wrestling moves instead of casting disdainful fireballs. Unfortunately, the invisible AoE range of abilities spoils the fun of the game. Also the unusually long races until a comrade reaches the enemy seem strange. A timeline showing the next actors would have been helpful too. If you like the Yakuza series and are open for new things, you definitely have to go for Yakuza: Like a Dragon.
Yakuza fans were anxious about whether the series would survive without the glue of Kiryu Kazama to hold it together. However, Ichiban Kasuga is a worthy successor to the Dragon of Dojima, and Like a Dragon is a great new start for this fantastic series that will please long-time Yakuza fans and newcomers alike.
You should look at Yakuza: Like a Dragon through the lens of it's protaginist. This game is unapologetically brash, unmistakable bold, life-affirming and insanely charismatic. The legend of Ichiban Kasuga journey, like a bright flame, tells us one familliar, but sweet and romantic idea - each and every one of us can become a true Hero, even if you have to fight the fate itself, while making your way through hundrends upon hundreds of random encounters.
Ultimately, despite all the changes that have been made, Yakuza: Like a Dragon feels very much like a Yakuza game. The combat may now be turn-based, and the scenery might be different, but this is still a game full of drama, thrilling battles, and a huge amount of side content, all smothered with an ample amount of humour. And I never thought I’d say this, but I didn’t miss Kazuma Kiryu one jot while playing it; Ichiban Kasuga is simply a more likeable fellow with more depth. So, if you like the Yakuza series, consider Yakuza: Like a Dragon a must-have.
Yakuza: Like a Dragon reminded me why I loved video games to begin with. I cannot think of a game this year that has gripped me this tightly and didn't let go. Here comes a game brimming with joy and excitement that is earnest with its drama and comedy. It's the sort of game you can gush about for hours, and I will long after this review is published. Anyone who loves RPGs, open world games, comedies, crime dramas, and games PERIOD should have a lot of fun with the newest Yakuza.
As the Yakuza franchise is still trying to become a household franchise in the West, the Ryu Ga Gotoku Studio decided to flip the switch and create a turn-based RPG. The result of that experiment, Yakuza: Like a Dragon, is a resounding success. The "dynamic RPG" gameplay fits the Yakuza universe and tropes like a glove and its mechanics are surprisingly deep. And the fact that the game's new characters are lovable doesn't hurt. The turn-based gameplay will probably put off some gamers but Yakuza: Like a Dragon truly deserves a shot. The Ryu Ga Gotoku Studio made the JRPG genre proud.
Yakuza: Like a Dragon impressively pulls off the switch to an RPG in style, providing an excellent combat system supported by loveable characters, and a tantalising main storyline with meaningful side quests.
Yakuza is reborn in this brilliant and compelling new addition to series canon that recontextualizes series tropes and mechanics for an entirely new genre, delivering one of the best outings the series has ever seen.
Ryu Ga Gotoku Studio has topped themselves once again with Yakuza: Like a Dragon! This new take on Yakuza brings a lot of fun, new ideas to the table while remaining its heartfelt self. Turn based combat is somehow a perfect fit for this new direction, the characters are all instantly loveable, and the story is endearingly melodramatic.
Yakuza: Like a Dragon is a phenomenal entry into the Yakuza franchise, with an interesting new protagonist, a compelling story, and a combat system that constantly mixes things up.
Yakuza: Like a Dragon largely succeeds at moving the series forward in a bold new direction. Kasuga and his band of unlikely heroes are incredibly interesting and make it so easy to care about their crazy antics. The new main locale is massive and plays host to so many compelling things to do. Getting wrapped up in everything Like a Dragon has to offer is worth it and you’ll easily pour 30+ hours into its captivating tale. The turn-based battle system works in parts, but its annoying character placement issues and faulty summons system keep it from being a total victory. Like a Dragon is still worth hopping into if you’re looking for an amazing parody of RPG tropes, however. It’s a Yakuza sequel that signals a bright future ahead for the beloved franchise.
No doubt about it, SEGA took some considerable risks when they decided to change their established formula so radically for Yakuza: Like A Dragon. But in the end, I think the gamble paid off. Ryū ga Gotoku Studio's latest offering may not pack the punchy, moment to moment gameplay of its predecessors. Still, it makes up for that with its more in-depth brawls, an engaging job system, and a story that focuses not just on a single protagonist, but on several compelling heroes with their own complex motivations. While beat-'em-up fanatics may find this change in direction blasphemous, I couldn't be happier. If you're a Yakuza fan who loves JRPGs, adding this underworld epic to your PS4 library is a no-brainer.
It keeps the great narrative and setting from the Yakuza series, using a new protagonist, a city that has more life than even Kamurocho and turn-based combats. It suffers from some of the classical troubles of the J-RPG, but it is a breath of fresh air and a great example of how to reinvent a franchise.
Yakuza Like a Dragon is a real and huge JRPG who knows how to maintain the essence of the saga. Fun fighting system and deep script with too many ups and downs to justify the new playable elements. I hope this new formula that works and gives new wings to the franchise will be repeated.
Yakuza: Like a Dragon makes for an excellent new entry in this long-running series. The developers took a chance on a new protagonist and battle system, which forces fans out of their comfort zone for a very different yet, familiar Yakuza experience. Although the opening exposition can be a bit overwhelming, this is a standout video game on its own with plenty of emotional story beats, insane sub-stories, and plenty of ways to spend your time around Ijincho.
Yakuza: Like a Dragon is a very good sequel to the popular Yakuza series which shows that Ryu Ga Gotoku Studios still manages to create a great story and narrative. The game's turn-based battles are good in themselves, but due to the extreme use of enemies in the environment, they soon became repetition.
Yakuza: Like A Dragon is an impressive and quality JRPG that successfully acts as a jumping in-point for new fans and also ties itself to the series' past in exciting and engaging ways. The turn-based combat has been infused with some mechanics that help retain the action and over-the-top hilarity the series is known for. Mini-games once again shine and there is a lot packed into Ijincho. Like A Dragon paves the way for a bright future for the franchise.
It was a gamble on Sega’s part to make such major changes to a tried and true formula, even more bewildering given its recent meteoric rise in Western markets. If Yakuza: Like A Dragon proves anything, it’s that fortune does indeed favour the bold.
Like a Dragon's story attempts to touch on certain social issues that are relevant in present-day Japan, such as classism, social status, sex work, and government corruption on a prefectural level. However, the writing often lacks the nuance or range to address the topics at hand, and doesn't give any of them adequate room to breathe. The second half of the game gains some measure of focus as plot threads tie together and result in genuinely surprising twists, but when Like a Dragon drops the ball, it drops it hard. Despite this, the Japanese cast's performances sell the story with evocative deliveries that breathe life into the characters. The finale is an emotional one that brought me to tears and moved me, just as most previous Yakuza games have.
Yakuza: Like a Dragon, when all of its pieces are taken together, is not only a fantastic new direction for the series, it's also one of its best titles.
Yakuza Like a Dragon is both a fresh start and a shot in the arm that caters to series veterans and newcomers like. It bears all the hallmarks of a great Yakuza game, while making a damned good case for its revamped battle system. After Yakuza 6 topped the rest of the franchise with a matured and succinct focus it feels even more exciting to see the whole thing blown wide open again and have Ryu ga Gotoku just run wild. Kudos is deserved at Sega of America for their commitment to the game's localization as well, which is incredibly considered and comprehensive. I think I've found a new favourite Yakuza game.
With a new battle system and new main character, Yakuza: Like A Dragon aims to be a new entry point to Yakuza newcomers even though it is anything but that.
So, the takeaway is this – Yakuza: Like a Dragon is a successful experiment. So successful that I think it should be the template for much of the series going forward.
A brilliant reinvention of the series that still manages to faithfully capture its essence, with an eclectic cast of characters, the star being Ichiban himself. A great entry that goes toe-to-toe with Yakuza 0.
Yakuza: Like a Dragon is a successful pivot from traditional Yakuza mainstays. The game goes heavy on style, while still packing in enough substance to keep players satisfied. The party system and new RPG elements give players more ways to play than ever before. The turn-based combat is solid, and never feels too foreign. Longtime fans of the franchise will appreciate what Ryu Ga Gotoku Studio and SEGA have to offer in Yakuza: Like a Dragon.
Much like Kasuga’s dragonfish tattoo feels like a quirky but faithful successor to Kiryu’s dragon, Yakuza: Like a Dragon rebuilds the franchise by leaving a lot of it in place. The new protagonist doesn’t feel like he has seven games of story in him, but his eagerness to join the fray could carry the next few entries.
After the culture shock of such a total change to the Yakuza recipe, I’m extremely glad the Ryu Ga Gotoku Studio team took such a big leap when Kiryu’s tale came to an end. Like A Dragon is a revitalised game full of fresh ideas and proves that the series won’t be re-treading the same ground with Ichiban in the driver’s seat. If this is the first step into the new age of Yakuza, I can’t wait to see how bonkers the next game will be.
Yakuza: Like a Dragon refreshes the action with a turn-based JRPG that retains its charming identity, but it falls into some pitfalls that are emblematic of the genre.
Yakuza: Like a Dragon is an interesting new entry into the criminal universe created by SEGA, and undoubtedly represents the most courageous and anarchic chapter so far. It's not entirely convincing, but what works bodes well for the future of the series.
Yakuza Like a Dragon is an enjoyable new twist on the series, although it's not hard to imagine that many long-time fans of the series will be put off by its slow pace. In a day and age where video game companies rarely take risks, Like a Dragon is a refreshing change of pace for a series that risked starting to feel stale.
Yakuza: Like a Dragon is a triumph, and Ryu Ga Gotoku Studio should be commended for redefining such a seasoned franchise, despite the backlash it might have received. Leaving Kazuma Kiryu behind hasn't been easy, but Ichiban Kasuga and company have crafted a compelling path into the future that I cannot wait to see continue.
The mean streets of Yokohama offer the opportunity for a new cast, a new suit, and a new hero. Ichiban Kasuga might not be the role model in the same way that Kiryu-chan was, but this dragon's quest might be the most fun Yakuza title to date!
Yakuza: Like a Dragon feels like everything I ever wanted in a game. Once the game stomps on the gas, it very rarely slows down. Its unique cast of characters and gameplay had me hooked and wanting more, and it almost feels like it never stops giving. Even after the story ends at the 45+ hour mark, I was ready to fight more, complete more side missions, and squeeze out every drop of gameplay that this game has to offer.
The Yakuza series continues to grow and expand in the gaming world. I love its quirky humor and deep narratives. This new entry begins a new saga and I cannot wait to see how the story of Ichi evolves over time. If it is even half as good as Kiryu’s the studio will have another series of great games on its hands. Everything about this title feels good and for those worried about having previous knowledge, don’t be concerned. Like a Dragon is a wonderful jumping in point for the series and also one of the best titles in it to date. Don’t sleep on this game, it is worth digging into.
I have been debating on buying this game after see a YouTube play it. My hesitation is the mixed reviews. I am hoping someone who has played it can give me some good feedback on the game. I played dragon quest xi and loved it. I have also recently played and enjoyed YS VIII YS celceta Yakuza like a dragon Trials of mana Nier automata Any opinion is greatly appreciated
TWIG #37 [First bricked PS5 report, Even Bigger PS5 & game price, WD Legion's pedophile character, Avengers game reports loss, Miles Morales ADIDAS sneakers, AMONG US Chinese clone, Gaming monitor by Porsche, new games and more...]
Wishing everyone a Happy Diwali and happy gaming !! |RELEASES|
List of PS3 and Console exclusive games playable on RPCS3 right now!
List of games that are not available on PC but can be played with RPCS3 emulator. First list has PS3 exclusives plus playstation exclusives(PS3/PS4 or PS3/PSV). Second list has all games that are console exclusive. Third list talks about the big unplayable PS3 exclusives and their current status. Do note that your PC needs to have the required specs to play these games. Go to https://rpcs3.net/quickstart to see the required specs. Also note that some games require specific settings to run at full speed or display graphics correctly and you should see the wiki or forums for info, plus go to the discord if you have problems with games. Final note. Go to https://wiki.rpcs3.net/index.php?title=Help:Game_Patches for various game patches that unlock the framerate of exclusive games. Certain games can also do 60fps with Vblank settings in advanced tab of rpcs3 settings so no need for patches.
THE PLAYSTATION EXCLUSIVE LIST
.detuned - Just a demo, not even a game really.
.hack//Versus - 3D fighting game based on the .hack movie.
Aabs Animals - Some sort of crappy Nintendogs thing but for the PS3/Vita.
Absolute Supercars - racing game.
Accel World: Gin'yoku no Kakusei - VN plus some rpg elements and battles.
Accel World: Kasoku no Chouten - Sequel to the previous entry.
AKB1/149 Renai Sousenkyo - Its a dating game where you date members of AKB48, SKE48, NMB48, and HKT48, the dates are all live action videos and you have to pick several options if you pick the right ones there are future dates and finally a confession video, its only in Japanese though.
Akimi Village - City building game made by people being kefling series.
Amplitude
Aquanaut's Holiday Hidden Memories - Early PS3 exclusive never released in Europe or USA but has an english version courtesy of Hong Kong. In terms of gameplay you drive a submarine tag fish into your database, reactivate buoys and find the truth behind a missing oceanographer disappearance. Its pretty relaxed in terms of gameplay.
Aquapazza: Aquaplus Dream Match - 2D fighting crossover game featuring characters from Utawarerumono, Tears to Tiara, and To Heart.
Ar Nosurge: Ode to an Unborn Star - 6/10 JRPG.
Atomic Ninjas - Multiplayer 2D Arena fighting game, not sure if there is local multiplayer though can play the single player mode.
The Awakened Fate: Ultimatum - Sequel to RPG Guided Fate Paradox, havent played.
Barnanza - Farming.
Battle Trivia Knockout - Trivia game, bad reviews.
Bentley's Hackpack
Beyond the Future: Fix the Time Arrows - VN japanese only.
Bikkuri Pachinko Ashita no Joe Kyoraku Collection Vol 1 - Pachinko game based on Ashita no Joe.
Big Sky: Infinity - Twin stick shooter. It's okay.
Buzz! Junior: Dino Den - Trivia games that use buzz controllers except you can just use a regular controller.
Buzz! Junior: Monster Rumble
Buzz! Junior: RoboJam
Buzz! Quem é o Génio Português?
Cash Guns Chaos DLX - Only on PS3 but quite bad.
Calling All Cars - 2D game where you capture criminals and have to take them to jail while AI opponents ram you and try to make you lose the criminal. Pretty fun.
Carnivores HD - PS3 exclusive dinosaur game! Quite a bare bones game sadly.
Crescent Pale Mist - 2D hack n slash game that was originally on pc but was put on PS3 with some updates, updated version was put on steam greenlight but was never published.
Comet Crash - Fairly unique tower defense game.
Crash Commando - Haven't played but has really good reviews.
Cuboid
CV Casting Voice - Has been playable for years, it's in japanese doesnt have wiki page and im not sure what genre it is even.
Dai-3-Ji Super Robot Taisen Z Jigoku-Hen - Japanese strategy/rpg game.
Dai Senryaku Exceed II - Japanese strategy game, language barrier might be too much to play this game.
Daisenryaku Perfect: Senjou no Hasha - Same as above.
Daito Giken Koushiki Pachi-Slot Simulator Hihouden: Taiyou o Motomeru Monotachi - A slot machine game.
Dare to Fly! - Some 3D arcade flying game featuring an ostrich, doesnt seem to have good reviews.
Dark Mist - Pretty great game.
Date A Live: Arusu Install - VN in Japanese so only play it if you know Japanese.
Date A Live: Rinne Utopia - Same.
Deadstorm Pirates - Arcade shooting game, its possible to use the mouse with fake move settings.
Deception IV: Blood Ties - A sorta action puzzle game, also good.
Demon's Souls - One of the best games on PS3 you probably heard it's playable already.
Dengeki Bunko: Fighting Climax - Another 2D Fighter.
Disgaea D2: A Brighter Darkness
Doki-Doki Universe - An interactive personality test according to wiki.
Dragons Crown - 2D hack and slash.
Drakengard 3 - People have said the performance on RPCS3 is actually better than on the PS3, best way to play the game.
Eat Them! - You are a robot and you stomp buildings and stuff, nothing special.
echochrome - Puzzle game.
Entwined - Rhythm game.
Elefunk - Some PS3 Puzzle game haven't played.
Elevator Action Deluxe - Arcade Puzzle type game pretty good too.
Eureka Seven: AO Attack Legend - Pilot a robot and fight, decent game.
E.X. Troopers - This game is really good but it's in Japanese only, since its a shooter you can still play but probably won't understand any dialogue. Also it's on 3DS but I can't imagine its better than PS3.
Everybody's Golf: World Tour - Arcade golf game.
Everybody's Golf - same.
Fat Princess - Cartoony Real time action strategy game according to wiki, gameplay wise seems more like capture the flag(princess).
Folklore - First party PS3 jrpg game, pretty good.
Funky Lab Rat - Puzzle game, its just okay.
Full Auto 2: Battlelines
Gekiatsu!! Pachi Game Tamashi Vol. 2: CR Evangelion Shinjitsu no Tsubasa - Pachinko game based on evangelion anime series and yes there are 3 of them for PS3.
Gekiatsu!! Pachi Game Tamashi: CR Evangelion - Hajimari no Fukuin
Gekiatsu!! Pachige-Damashi Max Evangelion 7 x Seimei no kodou
Gendai Daisenryaku 2016: Chitsujo no Houkai - Haken Kokka Shittsui - Same as the other daisenryaku games.
Genji: Days of the Blade - Was part of the exclusive launch titles on PS3, Bad reviews but I found that it's pretty good.
Ginsei Igo 2: Next Generation - Go game in japanese, if you like go.
The Guided Fate Paradox - Havent played.
God of War HD - All the God of War games currently playable missing some notable titles of course.
God of War II HD
God of War: Chains of Olympus
God of War: Collection
God of War: Ghost of Sparta
God of War: Origins Collection
Godzilla
Gran Turismo 5 Prologue Demo - The playable Gran Turismo titles, the others have stability issues which prevent them from being playable.
Gravity Crash - Multidirectional shooter.
Gran Turismo HD Concept
Harem Tengoku da to Omottara Yandere Jigoku Datta - VN game.
Hajime no Ippo: The Fighting! - Boxing game, havent played it but graphically looks great.
Hamster Ball - Similar to super monkey ball but meh.
Hatsune Miku: Project DIVA Dreamy Theater 2nd - Rhythm games, you probably heard of Hatsune Miku.
Hatsune Miku: Project DIVA Dreamy Theater Extend
Hatsune Miku: Project DIVA F
Hatsune Miku: Project DIVA F 2nd
Haze - PS3 AAA exclusive, quite bad, I'd say its the worst Triple A PS3 exclusive.
Heartful Simulator Pachi-Slot: To Heart 2 - Pachi-slot game based on To Heart 2.
Heavenly Sword Demo - Full game might also be playable, can be played at 60fps with vblank settings and its a huge difference.
High Stakes Vegas Strip Poker - Exclusive to PS3 surprisingly, if you like poker I guess.
Higurashi no Naku Koro ni Sui has all 19 chapters of the console ports, and also includes the drama cd arc, Hajisarashi-hen, which unlocks upon clearing the game. All the arcs are now fully voiced(stolen desc from vndb).
Hiiro no Kakera Aizouban - VN game.
Hohokum
Hot Shots Golf: Out of Bounds - Arcade golf game, if you like this series of games check it out.
Hot Shots Golf: World Invitational - Same.
The Idolmaster Cinderella Girls G4U! Volumes 1-9 - Havent played but if you are an idolmaster fan give all 9 of these games a go.
The Idolmaster One For All - Same with this one.
Imabikisou - Horror VN.
Infinite Stratos 2: Ignition Hearts - VN games based on infinite stratos.
Infinite Stratos 2: Love and Purge
Initial D Extreme Stage - Racing game based on Initial D!
Jikkyou Powerful Pro Yakyuu 2014 - Baseball game.
Jikkyou Powerful Pro Yakyuu 2016
Jissen Pachi-Slot Hisshouhou! Hokuto no Ken F - Seikimatsu Kyuuseishu - Pachi-Slot based on Fist of the North Star.
JoJo's Bizarre Adventure: All-Star Battle - Fighting games based on Jojo's Bizarre Adventure!
JoJo's Bizarre Adventure: Eyes of Heaven
Kaihou Shoujo SIN - VN.
Kamen Rider Battride War - Musou games based on Kamen Rider.
Kamen Rider Battride War II
Katamari Forever - Really good.
Kamen Rider Battride War - Kamen rider musou game, it's okish if you play musou games.
Kamen Rider Battride War 2 - Same with this one.
Landit Bandit
Last Rebellion - JRPG
The Last Guy - Havent played it but has good reviews.
Legasista - ARPG, found it boring, but check it out if you want.
Linger in Shadows - Same as detuned just a demo.
LittleBigPlanet - Compat list hasnt been updated for this month but lbp is now confirmed playable from start to finish with perfect speed.
LocoRoco Cocoreccho!
LUMINES Supernova - Puzzle game with really good reviews.
Macross Trial Frontier - Robot fighting game.
Magic Orbz - A PS3 breakout clone...that's it.
Malicious - Action game, haven't played it but looks good.
Magical Beat
Magus - This is the worst PS3 exclusive if you factor in reviews.
Mahjong Haoh: Dankyuu Battle 3 - Mahjong games.
Mahjong Taikai IV
Megazone 23 - Aoi Garland - VN with RPG battles. Japanese only.
Memories Off Yubikiri no Kioku - VN
Mist of Chaos - Turn based strategy with turn based battles, One of the oldest PS3 exclusives but only in Japanese so will be hard to get into it with untranslated menus.
Mobile Suit Gundam: Target in Sight - PS3 launch title, mecha combat but bad reviews.
ModNation Racers - Go karting with a lot of customizable content, can be played at 60fps by doubling vblank.
Motto SoniComi - PS3 exclusive VN.
Move Street Cricket - Cricket game.
Move Street Cricket 2
Nerawareta Gakuen Kanzenban Shiryoushuu - Not even a game just behind the scenes look at some anime.
NovaStrike - Some kind of top down shooter, not so good.
Nucleus - Not good at all.
Odin Sphere Leifthrasir - Great game.
Okabu
Ore no Imouto ga Konnani Kawaii Wake ga Nai Happy End HD Complete Box - Vn based on Oreimo with photography, play if you are an Oreimo fan. It's Japanese only though.
Pachinko Hissatsu Shigotonin IV Kyoraku Collection Vol 2 - Pachinko game based on I dont even know.
PachiPara 15: Super Umi in Okinawa - Pachinko.
PachiPara 16: Gingira Paradise 2 - Pachinko.
PachiPara 17: Shinkai Monogatari with Agnes Ram - Pachinko! A lot of pachinko games on the ps3. They are all in Japanese but don't need japanese to figure out the menus and how to play.
Page Chronica - Puzzle platformer game.
Piyotama - Another puzzle game.
Persona 5 - Well, 90% of this subreddit is Persona 5, this is what inspired me to make the list, there are other good games out there.
Quizball Goal - Football(Soccer) and quizzes. Sounds better than it is.
Rag Doll Kung Fu - Fists Of Plastic
Ragnarok Odyssey Ace - Another JRPG.
Railfan: Chicago Transit Authority Brown Line - Train simulation game.
Rain - First party PS3 exclusive, haven't played it but has good reviews.
Rainbow Moon - Tactical role-playing game, good reviews, haven't played.
Revenge of the Wounded Dragons
Resogun - Was originally a PS4 exclusive but can play it on PS3 now.
Ridge Racer 7 - Haven't played it but this series has some acclaim.
Rinne no Lagrange Kamogawa Dream Match - Carbon copy of Eureka Seven game.
Soccer Tsuku Pro Soccer Club o Tsukurou - Soccer Managment game.
Super Robot Taisen OG Saga - Masou Kishin F - Coffin of the End - Basically the super robot series combines multi mecha from anime/manga/video games in a crossover battle games are tactical isometric rpg from what i've seen but havent played them.
Super Robot Taisen OG Saga - Masou Kishin III
Super Robot Taisen OG Dark Prison
Super Rub 'a' Dub - You're a duck in a tub.
Super Hero Generation - Tactical turn based battles with Ultraman and Kamen Rider characters. Japanese only.
Super Heroine Chronicle - Tactical RPG it's decent.
Supersonic Acrobatic Rocket-Powered Battle-Cars - PS3 Exclusive and this game was what rocket league was based on, glad they change the title lol.
Star Ocean: Integrity and Faithlessness - The PS3 version is in Japanese while PS4 has english but PS4 emulator isnt there yet.
Tacchi Shiyo Love Application - VN.
Taiheiyou no Arashi: Senkan Yamato, Akatsuki ni Shutsugekisu - Similar to Daisenryaku series, war simulation strategy.
Tales from Space: About a Blob - 2D Platformer.
Tank Battles - battles with tanks.
Tears to Tiara II: Heir of the Overlord - SRPG looks good.
Tenchou no Igo - go game.
The ICO & Shadow of the Colossus Classics HD
The Last Guy - The game is a rescue game in which the eponymous player character must guide civilians to escape from monster-infested cities(from wiki)
The Punisher: No Mercy - Arena FPS, it's decent has a loose story to it, give it a go if you are a fun of The Punisher.
Time and Eternity - Haven't played but looks really really good.
Time Crisis: Razing Storm - Arcade Rail shooter can be played with mouse using fake move settings.
Trash Panic
Trinity Universe - PS3 RPG and has bad reviews.
Tokyo Jungle - Amazing game.
Untold Legends: Dark Kingdom - Like Genji was a launch exclusive for PS3 also has mediocre reviews, haven't played it but I think it's worth checking out just for being a first part PS3 exclusive.
Vividred Operation Hyper Intimate Power
Vividred Operation: Mayonnaise Operation With Akane! - Very intriguing name...
When Vikings Attack!
Wangan Midnight - Racing game based on a manga I think, similar to Initial D game but that one isn't playable yet.
Yakuza Kenzan - Only playable Yakuza title right now, in Japanese only, there is a translated version in the works.
Yamasa Digi World SP: Pachi-Slot Sengoku Musou - Demo disc of a Pachi-slot game but the main game doesnt work yet.
Z/X Zillions of Enemy X: Zekkai no Crusade - Some sort of Japanese card game, haven't played. Looks cool though.
THE CONSOLE EXCLUSIVE LIST
1942: Joint Strike - Good shmup game.
2010 FIFA World Cup: South Africa - For some reason these fifa games never made it to PC.
2014 FIFA World Cup Brazil
3 on 3 NHL Arcade
50 Cent: Blood on the Sand - Third person shooter that I enjoyed, it's also naturally 60fps.
AC/DC Live: Rock Band Track Pack
AFL Live 2
Afro Samurai - Action game based on the afro samurai manga, pretty good.
After Burner Climax - Arcade Air battles.
All-Pro Football 2K8 Demo - The full game isn't playable right now.
Amy - Survival horror game, considered one of the worst games of all time. Play it if you are curious just how bad it is.
Arkedo Series - 01 Jump! - Arkedo games were one of the first playable games on RPCS3.
Arkedo Series - 02 Swap!
Arkedo Series - 03 Pixel!
Army of TWO - Third person shooter with a 60fps patch!
Army of TWO: The 40th Day
Asura's Wrath - Cinematic action game, can be played at 60fps with vblanks.
Backbreaker Vengeance - Arcade football game where you dodge opponents or try to sack opposing players, I cant explain it well so better to watch a video. This game I enjoy playing a lot.
Bakugan: Defenders of the Core
Band Hero
Battlefield: Bad Company (Gold Edition)
Bellator MMA Onslaught
Ben 10 Galactic Racing - Karting with Ben 10 characters basically and the others are just beat em up games.
Ben 10 Omniverse 2
Ben 10 Ultimate Alien: Cosmic Destruction
Bionic Commando Rearmed 2
Birds Of Steel - Flight simulation and air battles.
Bourne Demo - Game based on the bourne movies, its' actually pretty good.
Cabela's Survival: Shadows of Katmai - One of the few cabela games that isnt on PC, its a lot more story driven, it's okay.
Captain America: Super Soldier
Cartoon Network: Punch Time Explosion XL - Super Smash bros but with cartoon network characters.
Cel Damage HD
Clash of the Titans - Legit one of the dullest games I've played.
College Hoops 2K7 - College basketball.
College Hoops 2K8
Cross Edge
Crystal Defenders
Dante's Inferno - God of War clone thats decent.
Dead to Rights: Retribution
Def Jam: Icon - 3D fighting game but with rappers!
Destroy All Humans! Path of the Furon
Digimon All-Star Rumble
DJ Hero
DJ Hero 2
Dragon Ball Z: Battle of Z - All the console exclusive dragon ball games, as you'd expect they are all fighting games.
Dragon Ball Z: Budokai HD Collection
Dragon Ball Z: Burst Limit
Dragon Ball: Raging Blast
Dragon Ball: Raging Blast 2
Dragon Quest Builders - Dragon quest Minecraft game, great graphics and game itself is decent, there is an english translation available online.
Dream C Club Gogo - All 3 games feature you romancing a hostess of your choice at a maid club, features variety of minigames. It's actually not bad, can still play despite the language barrier if you dont read Japanese.
Dream C Club Zero: Special Edipyon!
Dream C Club: Complete Edipyon!
DreamWorks Super Star Kartz - Karting with dreamworks characters.
Duck Dynasty - Not good.
EA Sports MMA
El Chavo Kart - Karting but with.....um.
Enchanted Arms
Facebreaker
Fairytale Fights - Just hack and slash with all your favorite fairytale characters but the levels really drag.
Fast & Furious: Showdown
Fatal Inertia EX - Racing game, it's meh.
Fighting Vipers
Fracture - Third Person Shooter with some unique terraforming weapons. Can do 60fps with vblank.
Frogger Hyper Arcade Edition
Girl Fight - Fighting game with sexy ladies, that's it.
Golden Axe: Beast Rider - Hack n Slash game not good reviews.
Grand Slam Tennis 2
Green Lantern Rise of the Manhunters - Action game can do 60fps with vblank.
Greg Hastings Paintball 2
GripShift
Guitar Hero 5
Guitar Hero Live
Guitar Hero: Metallica
Guitar Hero: Van Halen
Guitar Hero: Warriors of Rock
Hail to the Chimp - Pretty boring and repetitive.
Happy Feet Two: The Videogame
Hard Corps: Uprising
Hasbro Family Game Night 3 - Collection of Hasbro board games.
Hasbro Family Game Night 4
Hellboy: The Science of Evil - This is a decent game.
How to Train Your Dragon
How to Train Your Dragon 2
Jeremy McGrath's Offroad
Jimmie Johnson's Anything With An Engine - Yet another karting game but this one has some interesting gameplay modes. Also can do 60fps with vblank.
Knights Contract
Little League World Series Baseball 2010
Lucha Libre AAA: Héroes del Ring - Mexican wrestling game.
Madagascar Kartz
Mahjong * Dream C Club - Remember the maids from Dream C Club well now you play mahjong with them.
Majin and the Forsaken Kingdom - Pretty good game.
Mamorukun Curse - A shmup thats decent.
Matt Hazard: Blood Bath and Beyond
Metal Gear Solid: Peace Walker - HD Edition - HD remake of the PSP game.
Moon Diver - Side Scrolling platforming action game, I enjoyed this one.
My Aquarium - It's just an aquarium barely a game.
NBA JAM - Arcade basketball.
NBA JAM: On Fire Edition
NBA Unrivaled - Apprently its one of the worst basketball games ever.
NCAA Basketball 09 - If you enjoy college basketball or football.
NCAA Basketball 10
NCAA Football 09
NCAA Football 10
NCAA Football 11
NCAA Football 12
NCAA Football 14 - The last installment of the College football series. It;s possible to mod in current rosters.
NCAA March Madness 08
NeverDead - Looks really interesting game mechanics wise but has terrible reviews.
NFL Blitz - Arcade American football game very fun.
NHL 08/14 - If you like hockey.
Ninja Gaiden Sigma
No More Heroes: Heroes' Paradise - Port of the wii game.
NPPL Championship Paintball 2009
Nurarihyon no Mago: Hyakki Ryouran Taisen - 2D fighting game based on Nuraihyon no Mago.
Pacific Rim - Fighting game with pacific rim robots but not so good.
Persona 4 Arena - 2D fighting game featuring p3 and p4 characters, Ultimax is an updated version.
Persona 4 Arena Ultimax
Phineas and Ferb Across the 2nd Dimension
Planet 51: The Game
R.B.I. Baseball 14 - Baseball game, probably the worst one on PS3.
Rise of the Guardians
Rock Band
Rock Band 2
Rune Factory Oceans
Rush'n Attack: Ex-Patriot
Saw II Flesh and Blood
Scott Pilgrim vs. The World: The Game - Good beat'em up game.
Sega Superstars Tennis - Tennis with sega characters.
Shadows of the Damned - Action game with some great reviews.
Silent Hill Downpour - The last Silent Hill game. Never made it to PC, decent game and can be played at 60fps with vblank.
Skate
Skate3 - The most demanding playable title in the entire list.
SoulCalibur IV- 3D fighting games that you probably heard of and want to play.
SoulCalibur V
Space Invaders Infinity Game
Spider-Man: Edge of Time - Spiderman game with decent reviews.
SpongeBob SquarePants: Plankton's Robotic Revenge
Tecmo Bowl Throwback - Remake of the classic Tecmo Bowl game. Can also play with original graphics.
Teenage Mutant Ninja Turtles: Danger of the Ooze - Metroidvania game with turtles, its decent.
Teenage Mutant Ninja Turtles: Turtles In Time Re-Shelled
Tekken 5 Dark Resurrection - 3D fighting games im sure you heard about.
Tekken 6
Tekken Tag Tournament 2
Tekken Tag Tournament HD
The Bigs
The Bigs 2 - Arcade Style baseball games, can do 60fps with vblank, I found it very fun to play.
The King of Fighters XII
The Legend of Spyro: Dawn of the Dragon
The Simpsons Game
Thor God of Thunder
TNA Impact!
Tony Hawk's Project 8 - Skating games, I can't speak to the quality of these ones.
Tony Hawks Pro Skater 5
Top Spin 3 - Tennis Games.
Top Spin 4
Ugly Americans: Apocalypsegeddon - What a title.
Vampire Rain: Altered Species - Survival horror game that brutally punishes any mistake you make, has bad reviews but I found it ok.
Voltron: Defender of the Universe
Wolf of the Battlefield: Commando 3
Worms 2: Armageddon
WWE All Stars - I must have missed some other WWE games, most of them seem close to playable in the compat list.
Yu-Gi-Oh! 5D's Decade Duels Plus - If you enjoy yugioh then these games will be good.
Yu-Gi-Oh! Millennium Duels
So thats the end of the list of playable console exclusives, so many Karting and Pachinko games... Now onto the ingame but unplayable PS3 Exclusives.
Resistance Series - Resistance 1 and 2 are playable without any issues. Resistance 3 has performance issues and no muzzle flash.
Killzone Series - 2-3 have performance issues so arent playable yet. Killzone HD is now officially playable.
Gran Turismo Series - Stability issues, crashes during races. You can play the games to a certain extent though.
infamous Series - Has graphic problems, performance seems fine but im not sure if it can be finished last I heard it had a game breaking bug in a specific mission.
littlebigplanet Series - LBP 1 is playable while LBP 2/3 are still ingame.
Uncharted Series - The first one just needs some more performance and can be playable, if you have an i9 9900 then its playable, not sure on the other two games.
The Last of Us - The big one, it's getting better but needs performance.
Twisted Metal - Graphical issues.
Ratchet Series - Again performance problems prevent playability, but a lot of the physics bugs and graphical issues have been solved.
Afrika - Has issues with photos hasn't been tested in a while so possibly fixed, not many people want to play this game though.
3D Dot Game Heroes - Has random crashes that have been with the game for 2 years now...
Boku no Natsuyasumi 3 - Might be playable hasn't been tested enough.
BACKGROUND Hello, Patient Gamers. Recently, I was watching YouTubers like PushingUpRoses discussing old adventure games and it reminded me of this classic genre. For those of you too young to appreciate the golden age of adventure games, I’m not referring to Action Adventure games like The Last of Us or platformers like Donkey Kong Country Returns, or FPS puzzle games like Portal or the Witness (I bring these up as they are often listed as “adventure” games on sites like MetaCritic or AdventureGamers). No, I am referring to “graphic adventure games,” a concept developed as early as 1980 wherein you control a character who solves puzzles (usually inventory- and dialogue-based) and explores areas to advance a story. They come in many flavors, like weird interactive movies and FMV games, but typically the best known are the point-and-click adventures of the 80’s and 90’s. Why should anyone like adventure games? Well, excuse me for waxing nostalgic, but back in the day, most games did not have much of a story. A game like Super Mario or Zelda would focus on action and maybe some pretense of a framing device would exist in the manual. For most games, the story was an afterthought and the “ending,” if there was one, often lacked reward or impact (eg, “CONGRATULATIONS! YOU WON!”). Perhaps in the late 80’s you’d have a Final Fantasy or Dragon Quest or Phantasy Star that could give you the steady narrative you’re after, if you’re lucky, but for really feeling like part of that universe, you’d have to play an adventure game. I started my love of adventure games with my love of Star Wars and video games. This naturally led me, in 1997, to the LucasArts catalog, which (shockingly enough) also had a large collection of non-Star Wars games that seemed promising. I was particularly interested in the catalog’s description of Curse of Monkey Island as being “hilarious.” Most games for consoles back rarely showed humor! Obviously, I was late to the party--adventure games lost their way around 1999/2000-- but the large back catalog that existed in the late 90's ended up being a bonus, especially since the older games were, by then, available in inexpensive anthology collections. I immediately fell in love with the humor; LucasArts had great writers like Tim Schafer and Dave Grossman. I loved the art and animation; LucasArts took a lot of cues from Looney Tunes and Chuck Jones, especially on games like Day of the Tentacle and Sam & Max Hit the Road. I loved the emphasis on exploration and dialogue as opposed to repetitive action. I loved that there was no risk of death or getting stuck (very important during the frustrating days of Nintendo Hard and buggy game design). I loved that these games actually had interesting characters and satisfying endings. The other big player in classic adventures was of course Sierra, famous for the “Quest” series of games (King’s Quest, Space Quest, Police Quest, et al) and Leisure Suit Larry, among others. If LucasArts was like Looney Tunes, Sierra was like Disney, with a focus less on characters, dialogue, and humor, and more on epic stories, sumptuous graphics, and fantastic environments. Quality of games depended heavily on who was writing them, with standouts like Jane Jensen, Christy Marx, and Lori Cole being among my favorites [edit]. Unlike LucasArts games, it was possible (and likely) to die or get stuck in Sierra games. GAME HIERARCHY AND SELECTION I’ve dug through every website, every review tracker, every source I could find to pick out my top choices for adventure games. It seemed to me to be unfair to put games like Secret of Monkey Island next to games like The Walking Dead as they don’t share the same production values, so I separated them into eras. Each era has games I consider to best represent that time period (my "A Tier") plus a few honorable mentions (my "B Tier"). It’s not an exhaustive list, and if you’re an adventure game fan you may wonder why I don’t include certain games. I’ll even skip entire series, especially if I don’t feel like they're appreciable by a modern gamer. If I miss a title that you legitimately think is a top tier contender, I’m sorry. For this series, I’m skipping text-only adventure games (Zork 80 Days), visual novels (Steins;Gate, Fate/Stay Night), and any game that delves too far into action (eg, the Yakuza series). I wasn’t sure whether or not to include games like Phoenix Wright, Professor Layton, or the cult classic Snatcher, as they closely resemble visual novels instead of graphic adventures. On to the list! PART ONE: 1989-1990. EGA Graphics in 16 Colors. I was never into games earlier than this era. LucasArts developed the SCUMM engine in 1987 with Maniac Mansion and Sierra came out with its “Sierra Creative Interpreter” in 1988 with King’s Quest 4. Both engines would be used for almost all of their respective games throughout the 80’s and 90’s, albeit constantly updated, until around 1997/98 when both companies switched to 3D graphics engines. For this reason, the engines are representative of an era of gaming, and each update came with a distinct, if small, evolution in the adventure game genre. When these design engines died, so did the creation of new adventure games. Anyway, at their introduction, these engines could display graphics at a whopping 320 by 200 pixels (compared to the previous 160x200) in EGA graphics and 16 colors, but not sound cards. By the end of their lifespan, the engines could handle sound cards with fully-voiced sound, 800x600 SVGA graphics in 16-bit colors, and even some pre-rendered 3D. I imagine by then the code was held together with masking tape and shoestrings. Most of these games were later released in 256 colors for VGA graphics cards with full MIDI sound. I will also list where you can legitimately obtain each game.
4 : Conquests of Camelot (Sierra, 1989)-- this game doesn’t have nearly the reputation or sales figures of its contemporaries like Leisure Suit Larry 3 or King’s Quest IV or V, but it’s a dark horse of Sierra games. I attribute its quality to the writing of Christy Marx of “Jem and the Holograms” fame. The story and gameplay are far more linear than the meandering of King’s Quest, and the dialogue and graphics are markedly improved. The puzzles are not nearly as complex, and you’re far less reliant on a guide than in previous Sierra titles. By the time I played this game it was already 15+ years old but enjoyed it. I love the locations you visit and the aforementioned dialogue. The action sequences are clunky but I can forgive them, because how can you have a game about knights without swords? Plus you can turn down the difficulty in the settings. Can be purchased from GOG.
3 Quest for Glory II: Trial by Fire (Sierra, 1990). Sequel to the much-beloved Quest for Glory, this game has a real Arabian Nights vibe going on. In any Quest for Glory game, you play the same hero and you’re traveling around an open world engaging in side quests and ultimately solving the main narrative. You get to pick a class (fighter, mage, or thief) and each has its own side missions. I have fond memories wandering around the city, gathering clues and speaking to an unusual cast of characters. The story is fun, reminds me of Aladdin which came out a year or two later. Interestingly, you can import a character from the previous game along with their stats! I’ve played two versions of this and recommend the VGA version made by AGDI in 2008 for its anti-frustration features and improved interface. Better graphics, better combat, less getting lost. The original version is available on GOG.
2 Quest for Glory: So You Want to Be a Hero (Sierra, 1989). If I had one I had to have the other! Like its sequel, you play a hero engaging in side quests and combat before tackling the main narrative. Unlike its sequel, this game takes place in a Grimm’s fairy tale, and has an atmosphere reminiscent of the Black Forest. There’s less dialogue than the sequel, but it’s a lot more densely packed and easier to navigate. Most gamers swear by the EGA version for nostalgia sake, but I recommend the more approachable VGA version from 1992. All Quest for Glory games are purchasable on GOG.
1 The Secret of Monkey Island (LucasArts, 1990). The grandaddy of OG adventure games. Sure, there were plenty before, better-selling ones to boot, but this game’s legacy outpaces other titles. So many gamers and game designers have pointed to this game as inspiration for them. Atmosphere is great, and the music by Michael Land is memorable, but the key point here is the humor. No, it’s not the first “funny” video game, but it’s the first to earn legit laughs from me. Simple controls, a pretty tight narrative, and (usually) fun puzzles help out, but this game shines on characters and atmosphere. Easiest way to play this is probably the Special Edition released in 2009. It’s available on Steam, and if you don’t like the improved graphics or voice acting, you can switch back to the 256 color version with the touch of a button. Strongly recommended.
Honorable mentions:
The Colonel’s Bequest (Sierra, 1989. “Killer” atmosphere but I personally find the design frustrating. Lacks focus, but a lot of people adore this game despite one-dimensional characters)
Indiana Jones and the Last Crusade (LucasArts, 1989, fun moments but lacks polish. Love going into that Nazi castle, also the Grail temple, also punching Hitler)
Loom (LucasArts, 1990), I prefer the FM-TOWNS version. Some people hate how slow and dreamlike this game is, but that’s what appeals to me about it. Very simple interface based on... music! Hope you like Tchaikovsky)
PART TWO: 1991-1993. VGA Graphics in 256 Colors Computer tech advanced rapidly through the early 90's. During this period, 1.44 MB floppy disks were replaced with 650 MB CD-ROMs, allowing for much larger games (though, due to lack of disk space and graphic hardware, this was mostly limited to adding voices and sound effects to games). Game design principles stayed mostly the same but became more polished. This is arguably a high water mark for the era of graphic adventures.
6 King's Quest VI: Heir Today, Gone Tomorrow (Sierra, 1992). Inarguably the best King's Quest title based on fan feedback. You don't need to play any others to figure this one out. You play as Prince Alexander looking for the love of his life (who he met once, for ten seconds) in a faraway mysterious land. You explore fantastic locales, from a beachy Arabian island to an Alice-in-Wonderland-esque land to a mysterious forest and a towering city on a cliff reminiscent of Greek mythology, and there are rumors of even more lands hidden in the mists... The writing is by Jane Jensen, a big step up from Roberta Williams' earlier efforts. The story is far more focused than it was in King's Quest V, and the characters are more believable. I even like the music. It's not terribly linear so you'll meander a bit and for that reason, it may feel unfocused but you'll eventually get to the ending (though you may die a few times along the way). Speaking of endings, there are two paths, a shorter one with a weaker ending and a longer one requiring additional, harder puzzles that leads to a better ending. Voice acting is hit-or-miss but fortunately mostly hit, especially Alexander and the narrator. One of my favorite Sierra titles, and it's available on GOG.
5 Sam & Max Hit the Road (LucasArts, 1993). Based on the irreverent, sardonic comic book series by longtime LucasArts collaborator Steve Purcell, in this game you play as... well, Sam & Max, two vigilante private investigators with questionable motives and a love of cheesy Americana and pop culture ephemera. As the title suggests, you're on a road trip across America visiting all the tourists traps along the way. No, wait! You're on the tail of a missing bigfoot, long frozen in a block of ice at a local carnival. I love the sarcastic humor in this game. There's so much about Sam & Max that's surreal and countercultural, like a 1970's underground comic, but it gets toned down a bit in this game (you know, for the kids). You still commit acts of gruesome violence of course. Everything is well-animated and hilarious. There's only one version of this game, and it's available on GOG.
4 Indiana Jones and the Fate of Atlantis (LucasArts, 1992). Probably the best Indiana Jones game ever made (sorry, "Young Indiana Jones and the Instruments of Chaos" for Sega Genesis). In most Indiana Jones games, you play as Indy jumping, whipping, and firing his gun past a parade of Nazis and non-European stereotypes. But this is far closer to the movies-- there's dialogue and exploration, real adventure here, not mindless action. The prologue alone is classic Indy. The game is designed by Hal Barwood who did a lot of "okay" adventure movie writing in the 70's. But a decent writer for film makes for an excellent writer for games, because he knocks this one out. Your path is pretty linear, and the dialogue is pretty straight-forward compared to the funnier LucasArts games, but the puzzles and setpieces are phenomenal. As expected, you travel all over the globe looking for clues and (spoiler) you do eventually find Atlantis. What everyone remarks on in this game is the split path system: you can choose to play the second act of the game with your new team mate, or you can choose more challenging puzzles, or you can pick the path with the most fights (note the combat system is keypad based and nothing to write home about). Each path has similar locations but different order and circumstances. In the team path, you may use your partner to distract someone, whereas in the "fists" path, you're more likely to punch your way out. There are some locations you'll visit on two of the paths but not the third. There are also puzzles with multiple solutions, so there's plenty of replayability. There's only one version of this game, and it's available on GOG.
3 Gabriel Knight: Sins of the Fathers (Sierra, 1993). High water mark for Sierra. Gone are the days of frustrating puzzles and poor writing! A deep, dark, atmospheric game with so much detail in the backgrounds. You play as the titular Gabriel Knight, a skeezy writer in New Orleans attempting to find out information on the mysterious Voodoo Murders that have been happening. Maybe along the way he can discover something about his family's past. All-star cast of voice actors here starring Tim Curry, Leah Remini, Mark Hamill, Michael Dorn, and plenty others you know from cartoons and movies. Far more gritty and "adult" than previous titles, but still enormously fun to play through. One or two puzzles may demand a walkthrough or guide. I do NOT recommend the 25th Anniversary edition. You're far better off buying this game on GOG in its original glory.
2 Day of the Tentacle (LucasArts, 1993). Famously absurd game. A real A-Team of talent: Tim Schafer is writing, Peter Chan is designing crazy characters and backgrounds, Peter McConnell and Michael Land and Clint Bajakian doing the music. And it's funny! Not sure what today's audiences think of 90's sarcastic humor, but it's so surreal and absurd that I find it timeless, just like classic cartoons. This game is a follow-up to Maniac Mansion (which, IMO, didn't age as well) but you don't need to know that game at all to appreciate this one. Your characters are nebbish dweeb Bernard, wistful lunatic Laverne, and scruffy roadie Hoagie as they attempt to stop the deranged Purple Tentacle from taking over the world. Insane animations on this one. I recommend buying the remaster from 2016, though I don't agree with all their artistic choices.
1 Monkey Island 2: LeChuck's Revenge (LucasArts, 1991). Holy moly, what a game. I hear this game and immediately think of the amazing backgrounds by Peter Chan, looking like something out of a Chuck Jones cartoon (see: the work of Maurice Noble). I then think of the music by Michael Land and Peter McConnell and Clint Bajakian, brought to life by the iMuse system (it changes subtly each area you're in!). A much darker game tonally than its predecessor, also a much more detailed one, with larger-than-life characters, complex puzzles, and of course, piratey mischief. As Guybrush Threepwood, you do all sorts of terrible things to people in this game and it's amazing. You're in search of a legendary treasure and there are several islands to visit, each with its own "feel," from the laid-back Booty Island to the anarchic Scabb Island. The ending is infamous and I won't discuss it here, but this is absolutely a must-visit game. I recommend the 2010 Special Edition of this game, it's got voice acting and a more navigable interface as well as sharper graphics.
Honorable mentions:
Star Trek: Judgment Rites(Interplay, 1993). Finally, a non-LucasArts or Sierra game. I love Star Trek and this game is the closest I've come to the Star Trek "experience." Most Star Trek games have emphasis on ship combat or action, and while some of that is here as well, it's mostly dialogue and puzzle solving. It is, however, rather difficult, but not overly frustrating. You have several "missions" or "episodes" that you do, along with an overall plot, and typically there are several ways to "solve" a mission and still retain full points. Much improved, IMO, from the Star Trek: 25th Anniversary adventure game from 1991. May be too frustrating and inaccessible for non-Star Trek fans.
Space Quest IV: Roger Wilco and the Time Rippers (Sierra, 1991). Probably one of the best Space Quest titles. The intro is extremely lush and there are some great setpieces here, but the puzzle design is frustrating with some odd mechanical issues. I recommend this for anyone who loves adventure games but don't make this your first one!
Conquests of the Longbow (Sierra, 1991). I love this game, I love replaying it, but I can understand it's not for everyone. You kind of have to know exactly where you're going and how to play. With that in mind, it's a fun, epic story based on Robin Hood written by Christy Marx. There's also some funny background throwaway dialogue by Josh Mandel. Not as cohesive or detailed as King's Quest VI, but I do love the locations you visit and the story is wonderful. Depending on how well you do and how chivalrous you behave, the ending can change, which is a lot of fun. Totally surpassed my expectations.
CONTINUED IN PART TWO Edit: References to certain persons being "among the earliest" of their demographic in their respective field have been stricken. It won't be mentioned again. Edit 2: Added link. Edit 3: More links If you don't like adventure games, why did you click this post? Why abuse a genre just because you don't like it? Why comment at all?
Yakuza: Like a Dragon’s colourful turn-based combat, engaging lead characters, and detail-rich setting make for a refreshingly different and mostly thrilling instalment in the long-running Japanese... In Yakuza: Like a Dragon, the studio raised eyebrows by scrapping the traditional arcade-brawler combat and replacing it with turn-based RPG-inspired battles. And while there is a new face to the action, he’s accompanied throughout his adventure in Yokohama with a rotating troupe of like-minded heroes. Yakuza: Like a Dragon review – a gangland buddy movie that's game for a laugh. PS4, Xbox One, PS5, Series X/S, PC; Ryu Ga Gotoku Studio/Sega Allowing you to control a group of characters, rather Doubly thankfully, Yakuza: Like a Dragon is a really good entry point to this sprawling series, with a new protagonist and no required knowledge of the series history. If you were put off by the The Yakuza games have always been about smacking people in the face with traffic cones, bicycles, and street signs, but the development team behind Yakuza: Like a Dragon has taken arguably the... This Yakuza Like a Dragon Gangster Job Guide will give you an overview of the job itself, a review of how well the Yakuza Like a Dragon Gangster job stacks up against the other jobs in the game, the locations for the unique Yakuza Like a Dragon Gangster job equipment, and a list of all skills the Gangster job gains access to. Yakuza: like A Dragon is a good game - sometimes it's okay, sometimes it's great, sometimes it made me groan. It runs the full gamut of emotions, from boredom to disbelief. The will to reinvent... Yakuza: Like a Dragon's cast of misfits makes the wild RPG combat, absurd humor, and dramatic storytelling soar. By Michael Higham on November 4, 2020 at 5:00AM PST Yakuza: Like a Dragon is almost a soft reboot of an aging franchise. It takes the long-running series in a new direction that works really well as a first outing. I say that the Yakuza series is aging, but it is like a fine wine. It is a franchise that keeps getting better and better. Yakuza: Like a Dragon is a triumph, and Ryu Ga Gotoku Studio should be commended for redefining such a seasoned franchise, despite the backlash it might have received. Leaving Kazuma Kiryu behind...
Yakuza: Like a Dragon: 14 Minutes of Gameplay ... - YouTube
Yakuza: Like a Dragon's cast of misfits makes the wild RPG combat, absurd humor, and dramatic storytelling soar. RGG's role-playing game will be available on... The seventh mainline Yakuza game sees a change of pace in setting, characters and combat ... but has the gamble on this new approach paid off?www.pcgamer.com... Yakuza: Like a Dragon Half-Ass ReviewMystery gives his quick thoughts on how he felt about Yakuza: Like A Dragon in his half-ass review. If you enjoyed his ... It seems like fans have been nervous about the latest Yakuza game since it is SO DIFFERENT but is this actually an upgrade? Lets talk about the good and bad ... Yakuza has finally taken the last step to becoming a fully fledged JRPG and the result is simply incredible.#JayRPG #JRPG #YakuzaLikeADragonDisclosure: A dow... Loved Yakuza Like a Dragon dude if you like RPGs don't pass this one up Yakuza: Like a Dragon turns the long-running beat-'em-up into a turn-based JRPG. Senior Localization Producer Scott Strichart shows us around the new setting... Reviewed by Tristan Ogilvie on PlayStation 4. Also available on Xbox and PC."Yakuza: Like a Dragon's colourful turn-based combat, engaging lead characters, a... Luke checks out the newest entry in the Yakuza franchise. Yakuza: Like a Dragon. Fun fact, Premier Pro hated the footage he recorded originally, so he had to...