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PRESS START< submitted by Leaus- to gtaonline [link] [comments] Hey everyone since the update in GTA this newest heist has been the most profitable and easiest way to make money. So I wanted to create a guide to help others master this heist, and to help those who are struggling with it. Note: This guide is for new players, first timers, and anyone who is struggling to complete this heist. Please use this as reference to deepen your understanding of the heist. If you have a better strat, more power to you. This however is my strat, criticism is welcome. So to begin, you will have to buy the Kosatka (submarine), which is located on warstock for 2.2mil. It also has upgrades you can buy but the most noteworthy upgrade is definitely the Sparrow upgrade (1.8mil) this upgrade will make traveling back and forth much easier since your sub is located in the sea. Noteworthy things about sub:
Credit to Sportskeeda Tips for Scoping out
In order to start the heist you must do preps, for this heist you can do however many you want but for this guide you will only need to do 5. Keep your sub in Los Santos until the fifth prep mission, if you decide to do the longfin prep you can keep your sub at Los Santos. Prep 1/ The Cutting Torch: This prep mission is pretty straightforward, head to the construction site and land close enough. Before heading in, try to locate the yellow hard hat and put it on, this will make the enemy non-hostile, which makes for an easy mission. Your job is to locate the torch in a tool box. You can find it by looking in the box, it's a blue torch, search the box and head back to your sub. Also when searching for the box try to avoid staying in the enemy cones for too long and bumping into workers because this will make the enemies hostile if you do these. Prep 2/ Safe Code or Plasma Cutter There are two missions. The mission will vary on your primary, if you have the bearer bonds it’s the safe code, anything else it’s the Plasma Torch. Safe Code Mission: Head to the casino at the entrance, after entering turn left and enter the elevator (if you have a penthouse you can go up without entering the parking garage). You will have to find a car in the parking garage. It's a yellow cheap car, it never changes. After finding it you will get the card which will allow you to head up into the penthouses, after getting up there search for two guards and head shot with a suppressed weapon. If done right you will calmly walk into the apartment, you can then search the penthouse for the target, he will never change. It's a guy with a cowboy hat, kill him and leave the penthouse, you will have to fight your way out. If you slam into the entrance of the penthouse you will have to fight your way in. After getting the code get back to your sub. Plasma Cutter Mission: This is pretty straightforward, for ease take your oppressor instead of your Sparrow for higher mobility. You will have to head to the office to get the plasma cutter, but it’s not there. Pavel will instruct you to find the board and take a picture of it, the board is easy to find. Afterwards he will locate them and ping it on your map, they usually always spawn near Vinewood hills or the beach. Take them out with your oppressor missiles and fly over the bag and leave cause they will spawn two cars to shoot you. Prep 3/ Fingerprint Cloner: This mission is simple, you will have to head to a location on your map, outside are two cameras, ignore them and walk into the garage, after entering take cover behind the box forward and blind shot everyone with your shotgun. After the enemies are dead hack the laptop in the back and head to the archives. Outside the archives are cameras, shoot them and go inside. Pavel will tell you that you're looking for a small card, it always spawns in the back in the desk square, grab it and head back. Prep 4/ Weapon Load out: Always buy the suppressors, as for which load out I suggest the Conspirator due to the sticky bombs (there is a bug where you will get suppressors without buying them, just in case purchase it to be safe). There are two possible missions you can be given. One is in Los Santos in an office, for the other you will have to follow a Valkyrie up North. Weapons Possible Mission 1: Pavel will send you to an office in Los Santos you can either go through the ground entrance or the roof, I suggest the roof entrance but no matter what you will have to fight inside. Once inside clear the office and head to the back to find the gun safe, it’s always located left of the desk on the wall, hack the laptop on the desk and open the safe. Grab the weapons and leave. If you enter on the roof you can fly back but two chopper’s will spawn, shoot their gunman on the sides and hellies will be useless. Another suggestion is to leave immediately, and snack up to restore health. On ground level the hellies will still spawn again shoot the gunman and head back to the sub. Weapons Possible Mission 2: You will have to head to Elysian Island to find the Valkyrie you do not need to stay close to it. You can predict it’s direction and head North to clear the camp on foot, also avoid destroying the Avenger and the Valkyrie. Do not destroy the Valkyrie until it becomes a target on your mini map or you will fail the prep. After clearing the camp head into the Avenger and kill the enemies, afterwards parachute out and leave before more Merrywheather show up. Prep 5/ Kosatka: ( You can also do the Longfin, but I prefer Kosatka as an approach vehicle.) This is a simple mission, after starting it head into your sub driver seat and fast travel to the nearest location near the ping. After you arrive dive your sub over to the location, once you get near get on your periscope and missile the boats and the helli. You can sink your sub and engage auto-pilot under water giving you better access to the enemies sub. Try to avoid beaching your sub on shallow water and put it in the middle of the yellow circle. Leave the driver seat and exit your sub, dive into the water and look for the other sub with a yellow marker on top. After entering the enemies sub you must locate the jammer. You have two paths, one on the right, this is usually where it spawns, take the ladder down and watch your corners cause enemies are brutal in this mission. After entering the engine room look for a black box with a blue screen at the bottom of the stairs if it's not there head back the way you came. Take the left path and make your way to the control room WATCH THOSE CORNERS. If it's not there head to the back of the control room and take the stairs down, follow the path it will lead you into the torpedo room, that another spawn. Leave and head back to your sub. Prep 5/ Longfin This mission is located in Los Santos basically you can take a phantom (Semi-truck) to the police station to pick up a boat of which you can use as an approach for the heist. This mission is simple: you basically go and pick up a phantom, afterwards you drive to impound to pick up the longfin. You will be met with enemies. The one I did was the cop impound, you can enter with your phantom and drive out. It's best to clear the area, and let the cops kill you for an easier delivery (you can't call Lester). You can use your own Phantom wedge to clear vehicles out of the way. (during the heist you can use this get loot before you enter the drainage tunnel , this can be quicker way if your loot is out the way) This includes the scope out and the preps This includes the scope out and the preps Tips For Preps
Time to Start the Heist. Go to screen and tab to Finale and shift over to continue to start the mission. Once you get to the selection process pick your options. It should be Kosatka or Longfin, Drainage, Drainage, Main docks or Kotsatka, and Day Time (there's very little difference between day or night). If you're playing with others you must hurry through the selection screen because if you take too long the cuts will reset due to a bug. Squad Run When you begin the mission you will have to make your way to the drainage tunnel, if you chose the Kosatka you will have to swim to the tunnel, but if you chose the Longfin you will have to drive the boat to the tunnel. Once you arrive you will have to cut the bars at the gate, a suggestion to do this is to go in a circle three times and cut whatever remains. Afterwards swim through the tunnel and enter the compound. Compound Once you enter the compound you will have two directions to go, the left or the right. My way is to go to the left, up the stairs is a guard next to the storage staring out at the water, head shot him and make your way to the courtyard. If you followed my instructions the two guards at the pool will be to your left. In the courtyard there should be a guard coming, wait for him to stop and head shot him. After that, ready your shot at the two guards at the pool, choose your target. Since you're in a squad, ready your shot, as a suggestion one person can count down from three to one to shoot at the same time to eliminate any mistakes ( these two guards usually drop the gate keys). The next is to eliminate the juggernaut, the way to identify him is by his red cone and red skull icon. He can be killed by a single headshot, if you and your squad were quick with the guards at the pool he should be arriving, take him out. In front of the pool there are two separate guards, one will be in front of the office building to identify him, the camera is facing the pool, if you time it correctly he will be to the right of the camera making for an easy elimination. The other guard is North East of the front of the pool, or to the right of the guard you just killed. You can eliminate him if you want too, the reason I do so is because me and my mates can all access the storages without worry. Next are three guards at the office, to identify them they will have red cones. One of the guards will be moving North towards the main gate and then will move South towards the pool. You have two options, one is to wait for him to head North and take him out, or you can head shot him when he’s coming South. To achieve this there are stairs directly in front of the pool, if you take the stairs up to the right you now have enough elevation to see the guards head ( this is tricky to explain which is why I will also have a video example for visual clarification.) After taking the guard out you can head up the stairs into the office area, once up the stairs head to the right, for clarification the pool will be to the left and main gate to your right. Head down the corridor if you have done this correctly the guards back will be facing you, take him out. To your left are stairs that leads to the office, take them up, at this point the guard at the top will start to move. You have two options, one you can wait behind a corner and hit the guard or if you are quick enough the guard will stop for a brief moment, giving a chance for an easy headshot. At this point you can enter the office, where you can grab the second keycard, the first keycard is dropped by any guard you have killed ( it usually drops on the first kill, but this is RNG based). In the office there are three things you can do, one is you can hack the elevator which leads to the basement, ignore this hack. The other things are either a painting that can randomly spawn in the office, and a safe on the right wall in the back of the office. Open the safe to get anywhere between 50k to 100k, THIS DOES NOT TAKE SPACE. When you have everything, start to loot up and fill your bag by going to the storages located around the compound, to open the storages you will need the two keycards and two people. You and your squad mates will have to swipe your card at the same time to open the door, another suggestion is to use the three to one countdown to sync swipes. The South Storage will have a guard moving, the guard is located to the left of the two guards you killed at the pool, take him out and watch for the camera. After you are done, please make sure to save space for the basement storage, make your way to the basement gates, they are located beneath the office building to the left and right, it does not matter which gate you choose. Once you are in the basement you will be presented with a hack, it may look daunting but in fact it is rather simple, I suggest matching the top first and making your way down. Afterwards loot up and grab the Primary Target, it is really straightforward to do so. At this time Pavel will tell the players that more guards have arrived, if you have followed thus far, you do not have to worry. Exit the basement, and head North to the main gate there should two guards, one will be moving the other stationary. You can take the stationary guard, you can also take the guard moving but if you and your squad can make it to the gate without doing so, go ahead. The host will be prompted to select the escape route, select it and a cutscene will begin. After you will be located outside the compound. Kill in this order Outside The Compound You and your squad will be outside, if you are satisfied with your loot head left to the coast, you can jump off the cliff into the water. Once in the water you can swim off the island ,just keep heading straight and eventually you will have escaped. You can also try to steal a boat; note that some have claimed that boats may not spawn but if you manage to grab a boat this can make getting to and from much quicker. If you are missing loot head forward and take the guard next to the bike out, one person will have to head left toward a guard near a helli take him out and plant four stickies on the chopper. At the same time the other members will turn right towards the checkpoint, there should be three guards two together and one separate, and a camera behind the two guards. Take the one separate out, then the two guards, and the camera. Around the checkpoint are three bikes plus the bike with the very first guard killed. One of the bikes is hidden to the left of the checkpoint booth the other is directly in front. Start making your way towards the main docks, turn right into the jungle the moment you leave the stopping checkpoint. Pay attention to the guard tower to your right and avoid his cone, at this time Pavel will tell the squad that El Rubio’s helli is on the move, activate the stickies and he will retreat away from the island. Once you are close enough to the docks go on foot, your objective is to loot and take the boat off the island. There are two secondary loot locations, one is a warehouse with a guard and camera outside, take them out and loot. The other is located to the right with two separate guards, please refer to Sportskeeda map to see the location. Take them out and loot. Afterwards there are 3-4 guards you have to take out at the docks, to leave without alerting the guard. Two guards standing next to the boat, and one or two stationary guards looking out at the water. After clearing the guards, grab the boat and escape Cayo Perico. Congrats you have now completed the heist. Note: You can approach the compound in any way you choose, my way is a bit complicated but with practice you can clear the compound at the same time as other routes. Feel free to adjust the route in anyway, my route is just a reference to get an idea as to how to approach the compound. Note: I do it the same exact way when I solo, but since I’m solo I can skip guards and head to my objective. For the Solo run I go for cocaine, you NOT have to do this. I do this to maximize my profit, and since I am competent in my abilities I can clear the mission without many mistakes. Solo Run The strat is the same except it will be harder to take out the two guards by the pool, the major difference is you can not open the storage's to get gold or loot, you might be lucky to get painting in the office but that's RNG. A good tip when taking on double guards is to find a good angle, after killing one the other will flinch, he will prop his head up giving you the shot. You can scope the rest of island to find the most profitable loot which is cocaine, if there is none then get weed and cash (by scoping out I’m referring to checking the spawns for coke, if there is none at North docks and the Air Strip I ignore them, I do not mark every item only Coke and any profitable items at Main Docks). After leaving the compound there will be a guard in front of you next to a bike, kill him. Turn left and head to the next guy next to a helli, kill him and plant four stickies on the heli, do not activate them yet. Go back the way you came, there will be three guards at a checkpoint two together, one standing away. Kill the one standing away and then prepare to kill the two guards, after their dead shoot the camera and jump over the stop rail. You will have to be quick because a car will drive towards the checkpoint so make sure to do all that quickly. You have two options: you can swim off the island and finish the heist, or you can head to Main Docks to fill your bag. If you chose the latter run North East into the jungle towards the guards tower, but far enough away so he can’t see you. On your way to Main Dock Pave El Rubio helli will show up on the map, wait for Pavels vocal cue when he tells you that Rubio is in his helli, and then activate your stickies, boom Rubio will retreat. Now you can make it to your objective in peace. You can loot at the Marijuana fields but you may have to take out three guard towers and a single camera, as well as two guards near the fields. I’ll leave this to your gut if you think you can make it to the warehouse without messing up please do so. If you want to head to North Dock and the Airstrip you either can swim there which will eat a lot of time or you can take the boat at the docks to get there faster. Trade off is that if you swim it will take up time, but if you take the boat you will have to clear out guards to safely remove the boat from the dock. If you are satisfied with anything you get then just clear the area with loot and swim or steal the boat. This is for the Airstrip if you do not plan on going here IGNORE this. The Airstrip is an easy place to navigate since a lot of the guards are far from each other so you can clear the airstrip easily. There are two loot spawns one at the hangar with one guard, and a warehouse with two separate guards. There's guard outside the hangar kill him, and go inside, if your loot is on the second floor, look for a forklift and pick up a box lift and it up then press the box against the back of the hangar below a blue tarp you can then climb the lift and the box to get access to the loot. The other airstrip loot spawn is an easy place to clear, one guard will be moving you can head shot him from the hangar, at the warehouse there’s a camera shoot it and inside the warehouse is a guard questioning his career choice, kill him. If you need to head to North Dock head there by bike or by foot, you can loot without killing any guard. After you're done just swim off the Island, or take the boat. Congrats, you have just completed the heist solo. Note: I will be adding a second strat to clear the compound, the reason for this is because a Redditor provided the strat. I do not mind adding his strat, but I must remind everyone that you can tackle the heist in any way you feel comfortable with. I missed that gate keys, so I killed more than I should have. Solo Run Second Strat: Essentially, it is the same as the other one, except for going left you go right. Your first target are the two guards at the pool. They should be to the right of you, find a good angle and head shot the first one, wait for the second guard to finish flinching and kill him. The juggernaut should be making his way towards you, wait for him to exit the camera’s view and kill him. If the gate key drops pick it up and kill the guard in front of the pool he should be past the camera. Take out the camera and wait for the moving red cone guard to turn his direction North, once he turns around go up the stairs and kill him. Move towards the second red cone guard his back should be facing you, hit him and ascend the stairs. The last guard on top should be moving. You can either wait behind the corner and hit him or speed around the corner to head shot him, it’s up to you. Loot the office safe and make your way to the basement. Finally, use the gate keys to open the basement, hack and grab the primary target. Afterwards head up towards the main gate, a new guard will spawn, you can wait for the moving guard to move out of range, and kill the stationary guard. From there you can run to the gate and exit the compound. I had brain fart at the hacking lmao Heist Tips
That's it ladies and gentleman, I hope this guide has helped anyone. I’m aware I’ve definitely went too in depth in this guide but I enjoy making it, Happy Grinding -Leaus |
In terms of some of the things I see on this sub (this post been shared a couple of places, but I do believe this sub aherds to a different ethic) try to take a (GIGANTIC) step back and think before you toss blind hate. This is meant to contribute. submitted by Elio8Twitch to LowSodiumCyberpunk [link] [comments] If you see things missing in the list of missing content on ether cut content part of this post: that's you want in there, il add them in edit. Please quote a source then first, and I will add it to the list. First... some mythbusting "OMG THEY GETTING SUED" if you read into the lawyer companies in lead of this, you will quickly see its a money grab. F.ex of their "invitation" to any investors, they say " if you have more than 100 000 invested, contact us. " Or else they don't bother. That should tell you all you need to know about that "ITS BUGGY AND UNPLAYABLE!" : many games has released in worse state than this, but few of those got a several hotfixes within days of release who stabilised the game. Its weaker on the core consoles launch editions, but it works. And SOME people are having problems. But not everyone. "BUT THE MEDIA SAY..." and the media needs you to click their articles, when they say "game is broken" people get curious, your opinion is not your own all the sudden, its based on a belief the media always tells the truth. And in serious cases, like the recent events in Washington, they aim to tell stories of truth. Gaming journalism is a bit different. While many do their jobs in a correct manor (please see kotaku before its demise ) Most are based on clickbaiting, you start commenting on facebook post, oand you bring attention to it because you do not agree with a ridiculous title of an article, you already gone into their trap. Do not assume gaming journalism is stable. Its run as clickbait design at 90% of its cases. And its rumor mill central. Perspective and a healthy individuality and respect is IMPORTANT. Adhere to an opinion formed by your own thoughts, not someone else's. Base it on facts not a herd mentality to be part of the herd. "They removed features!!!" No. If you are not part of the developer team, there is NO way you can be aware how the game was designed and worked on. here is some of the items "removed" and some OPINIONS on that, something everyone need to have, not sit there tossing hate because the game did not meet your specific design you imagined. Also remember they have said several times the game is subject to change. And this was said multiple times. - Dual Wielding : This was without a doubt hard to implement, without making you overpowered, you have guns in this game you can construct your attributes around, having the added effects per weapon split on 2 weapons, would break the games balance and challenge. Also its not essential, a easy and logical cut. - Wall running : This probably did not find its logical place, as f.ex it is not meant to be call of duty; they want to keep you more grounded and not have you move around to illogical, (dodge thing is a great feature instead of this) also it serves no longer purpose unless you have skills to reflect it. Level design also does not give this skill any place to be used a lot. - Jackie cut content : As much I understand; they base this on the cutscenes. If there is an actual source or older gameplay saying it was more, the following still applies : Players spend on average over 10-15 HOURS in prologue. Where they build up a knowledge and friendship with Jackie and the world. learning its basic steps and getting to explore a whole district. Good idea. But to expand on that for 20-30 hours. before even hitting act 1, would destroy the immersion more. You will be TO invested in Jackie, and people would be angry and tossing salt on boards about why they killed him after spending so much time with him. - Animations and cut scenes : This is one of those I do not have any information about, I feel it's more about the story design. f.ex the scene in the early gameplay where you wake up and find a sexual partner leaving the apartment. Or other stuff for immersion like small scenes like this. The "morning after" scene I do 100 % assume is because the players need to establish their own sexuality, and since its in focus they don't want to force anything over you. I do however miss more animations, but this game has GREAT cutscenes and this is nothing major. - Train stations and subway : This might been pushed down the line for production, working on the city, its incredible large amount of quests, activities ,voice work, syncing, music and the incredible graphics and bugs. At some point they realised it could ether be added later or that they have problems putting the player into it without problems. Also it might been slow for players, not everyone (#gtakids) would like to fast travel.... in a slow manor... (like really.... fast travel needs to be fast) - No hair dressecosmetic changes after start : I do believe this one was in there, but with the sexuality and transgender options; they might want to track how the crowd reacts to some of the options. I imagine they want to work towards having this as a free DLC pack shortly down the road. Not having a hairdresser alone seems weird tough, but it might just got pushed down the line to be its own pack complete release like Witcher did. - Apartments, I seen people say you were supposed to own multiple apartments, but if the homes don't serve a bigger focus, and there is no cosmetic options present to make the home look good or interact more with (say a garage, with the possibility to customise your car, add items to apartment with actual purpose (say for training, shooting range, and so on) These items are logical to add later, as they serve no direct disruption to launch window of game. They are things i really hope do get added, and of course I understand with the bugs and problems during launch that this was not a priority. On a side note. you do get several homes in the games, but not maybe as you imagine them to be acquired. Will not spoil this. And by all means, contribute with constructive responses. I would love to add ideas to this list also. Share what you think can be added to the game in a realistic manor. Here are some of my thoughts : Generated quests and activities, based on voice work already present. Police, Hits and other activites who are simple but returns and are good way to even fill the world more up. There is no secret, but no "failed" status that this game needs more activities. racing, gambling, and so on. some of these elements I expect. Racing is a thing in the game. But I have actually (even after 200 hours +++ ingame) not done this questline, but I do not think its repeatable after the quest (?), and it's apparently not challenging. So that could be expanded on. I expect gambling to be arriving without a doubt in the casino DLC, as if people are not aware there is a unfinished and closed off area in the game of a casino that serves as a probably and quite guaranteed DLC in the future, or why would they have the area present and not just have nothing there. Image (watermarked for stealing) is below. Concept art from CDPR Roleplaying jobs reflecting careers for f.ex : Corp, trauma, nomad and police. Mostly referring to the generated quests mentioned above in design. While I wont say what the endings are; some did not enjoy it. I would love some small continuation. But then I realise, what if that is one of he awesome expansions comings. Boats..... More cats, I want to be the crazy cat lady at floor 89. Meaningful items or more memorabilia from the adventure to add to the apartment, Arcade machines ( probably also coming) And lastly... remember... Online is coming. We have a hell of a lot of constructive response to give to the developers. Show them what you want, not a soulless hate. Comment adds: Jaomaldito : To me the only thing I was expecting alot before the game came out was the implants, you see so many cool npcs with cybernetic arms and legs, you see those in the previews and I was like: "I cant wait to make my merc look more like a machine than human". ------------------------------ And as said before : You can report any and all bugs here, help the developers bringing the most repeating problems up into prioritising here = https://support.cdprojektred.com/en/ You also have the official forums; who supply known issues, solutions and information in their different subjects both technical and ingame . https://forums.cdprojektred.com/ Here is the concept art next to the area outside the town. No reason to have this present, unless there is a plan for it in the future. https://preview.redd.it/c4rvtuc5r2a61.jpg?width=822&format=pjpg&auto=webp&s=112206a9e05659f81a27ab0fce3ac31bf0625b22 |
The recent decision by the senate committee means that Louisiana's riverboat casinos will be moved onshore. We've paid tribute to the very best riverboat casinos in Louisiana that have been so Why are casinos often on boats? This has been a common question among casino patrons over the years. Casino gambling typically has a complicated history. There are a good number of riverboat casinos in the United States. These types of casinos started appearing at the start of the 1990s. Casinos located on the water are created that way to limit their social and geographical impact while providing Casinos are built on boats/water because of religious and social implications. There exists a vast majority of people that are against gambling, and building casinos on boats is some kind of compromise – the social impact is limited and the government generates revenue from casinos in form of tax. In fact, you had to board a ship, hence the popularity of the old Mississippi steam boats with their stylish gambling halls and luxury suites. Casino gaming sure has come a long way since the days of having to take to water just to play games of chance. Las Vegas sprung up in the 1930s, Macau’s gambling goes all the way back to the 1850s and in the modern era of gaming, players have traded Instead of licensing casinos in all areas of the states, they decided, because "riverboat gambling" was traditional, they could license a few gambling boats. Those gambling boats were required to... In fact, all 13 of the real life casinos in Missouri are riverboats or built on barges to have the appearance of being on land. In like manner, why are casinos built on water? There are other reasons for allowing casinos to build on soil, rather than water. It's easier for casinos built on dry land to afford insurance. Four other states continue to allow casinos on water only. Why do gambling casinos in parts of the U.S. have to be on boats that are in water? Update : In a lot of places, they pick a spot and then actually DIG A HOLE AND FILL IT WITH WATER!!!! so it will be "on water" Then build the hotel, restaurant, etc on the land next to/adjoing the "boat!" Today's Riverboat Casinos . The last decades of the twentieth century found states looking for new revenue sources that would be appealing to voters. Many states began allowing riverboats to offer casino gambling. Many of these boats are really stationary barges that never leave the dock. They are moored on a river, lake or ocean permanently There are also several riverboat casinos on the nation’s waterways that started appearing in the early 1990s. So, why are casinos on water? Casinos in several states are located on water to limit their geographical and social impact while providing income for the state. For example, states along the Mississippi River and the Gulf Coast opted for water-based instead of land-based ones to help sway public opinion in their favor. Why do some states require casinos to be on boats? The Wild Midwest. Riverboat gambling was initially a byproduct of spare time and excess money meeting on long trips. Well, to do merchants would spend extended periods of time traveling the country searching for new business opportunities. In the 1800s, much of this travel was done over the extensive waterways across the eastern seaboard to
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